The Update From Patch facility allows channel and DMX address data to be updated from imported console data. Additionally, other data available from the imported console data may also be imported. This additional data will be console specific, but may typically include such data as Fixture Type, Console Fixture Profile, and Channel Label etc.
Update ONLY DMX addresses
Checking ‘Update ONLY DMX addresses’ will only update DMX addresses, and not any other data available from the console data.
Do Not Add Fixtures
Checking ‘Do Not Add Fixtures’ will only update fixtures that already exist in the Rig Data. New fixtures which are in the imported console data, and which are not currently in the Rig Data will be ignored.
It is possible to limit the range of channel (or fixture) numbers to update by entering ‘From’ and ‘To’ values in the respective fields. To update all fixtures, leave these fields empty.
Mapping Imported Console Data in to Rig Data
Within the console data, there may be multiple DMX addresses attached to individual channel numbers, and depending upon what console the data has been exported from, they may appear in different formats. Moving Light Assistant can handle up to five separate addresses per fixture, for Fixture, Intensity, Beam, Colour and Supply. Before Moving Light Assistant can successfully transfer information from imported console data in to Rig Data, the various imported DMX addresses must be mapped to the correct DMX address fields in Rig Data.
Additionally, to gain full advantage of the fixture information contained in the fixture library, the imported fixtures must also be mapped on to the corresponding fixtures in the library. This mapping is done by creating a console fixture profile for each fixture.
For more information, refer to the Console Fixture Profiles section in the Console Data chapter.