Placeholders in reports will be populated with data when a report is run. Placeholders are always enclosed in square brackets
Cue List Report Placeholders
[SelectedSequence] Name or ID of Cue List/Sequence being reported
[SequenceID] Name or ID of Cue List/Sequence (All)
[CueNumber] Cue Number (All)
[Name] Cue Name (All)
[Part] Cue Part (EOS)
[MIB] Moving in Black/Mark (GMA:MIB, EOS:Mark)
[Trigger] Cue Trigger (GMA : Trig)
[FadeTime] Cue Fade Time (GMA:Fade, EOS:Time)
[OutfadeTime] Cue Out Time (GMA:Outfade, EOS:Down_Time)
[Snap] Cue Snap (GMA:Snap)
[IndependentFade] Ind. Fade Time (GMA:I.Fade)
[IndependentDelay] Ind. Delay Time (GMA:I.Delay)
[Loop] Cue Loop (GMA:Loop, EOS:Loop)
[LoopDelay] Loop Delay (GMA:Lo.Delay)
[Link] Cue Link (GMA:Link, EOS:Link)
[LinkDelay] Link Delay (GMA:Li.Del)
[Effects] Linked Effect (GMA:Effects, EOS:Effects)
[DelayTime] Delay Time (GMA:Delay)
[OutdelayTime] Out Delay (GMA:Outdelay,EOS:Down_Delay)
[InfoText] Cue Information Text (GMA:Info)
[DimPath] Dimmer Path (GMA:Dim Path)
[MovePath] Movement Path (GMA:Move Path)
[UpTime] Up Fade Time (ASCII)
[DownTime] Down Fade Time (ASCII)
[FocusTime] Focus Fade Time (EOS)
[FocusDelay] Focus Delay Time (EOS)
[ColourTime] Colour Fade Time (EOS)
[ColourDelay] Colour Delay Time (EOS)
[BeamTime] Beam Fade Time (EOS)
[BeamDelay] Beam Delay Time (EOS)
[EOSUpTime] Combines the delay time with the function time. E.g Delay =3, Time =2 returns 3 2. If delay =0, just the time is returned. (EOS)
[EOSDownTime] As above
[EOSFocusTime] As above
[EOSColorTime] As above
[EOSBeamTime] As above
[Rate] Cue Rate (EOS)
[Wait] Cue Trigger (Hog 2)
[Info_Notes] Documentation – Notes
[Info_ActNumber] Documentation – Act Number
[Info_SceneNumber] Documentation – Scene Number
[Info_SceneText] Documentation – Scene Name
[Info_Scenery] Documentation – Set
[Info_Image1Caption] Documentation – Photo 1 Caption
[Info_Image1FileName] Documentation – Photo 1 File Name
[Info_Image2Caption] Documentation – Photo 1 Caption
[Info_Image2FileName] Documentation – Photo 1 File Name
[Info_Image3Caption] Documentation – Photo 1 Caption
[Info_Image3FileName] Documentation – Photo 1 File Name
[Info_Image4Caption] Documentation – Photo 1 Caption
[Info_Image4FileName] Documentation – Photo 1 File Name
[Info_Image1] Documentation – Photo 1 (Photo + Drawing)
[Info_Image1Photo] Documentation – Photo 1 (Photo Only)
[Info_Image2] Documentation – Photo 2 (Photo + Drawing)
[Info_Image2Photo] Documentation – Photo 2 (Photo Only)
[Info_Image3] Documentation – Photo 3 (Photo + Drawing)
[Info_Image3Photo] Documentation – Photo 3 (Photo Only)
[Info_Image4] Documentation – Photo 4 (Photo + Drawing)
[Info_Image4Photo] Documentation – Photo 4 (Photo Only)
Rig Data Report Placeholders
[Channel] Channel number.
[FixtureType] Fixture Type name.
[FixtureNumber] Fixture number ( as used by GrandMA ).
[FixturePower] Fixture power. If you wish to add a ‘w’ after the power value, you would enter the text as… [FixturePower]w
[LampPower] Lamp Power
[ConsoleID] ID consoles uses to identify the channel ( i.e. Hog 2 ﬁles ).
[ConsoleFixtureProﬁle] Name of ﬁxture proﬁle that console uses.
[Position] Position ﬁxture is mounted on.
[UnitNumber] Position unit number.
[Mounting] How the unit is mounted.
[Orientation] Connector orientation.
[Purpose] purpose of ﬁxture (i.e. focus ).
[InstrumentType] Used mainly by Lightwright should be.. “Light”, “Moving Light”,“Device”, “Accessory”,“Power” or “Other”.
[DMXMode] Name of DMX ﬁxture mode ( From ﬁxture proﬁle ).
[NumDMXChans] Number of DMX channels ( From ﬁxture Proﬁle).
[WheelLoad] Name of gobo wheel load.
[ColourFilter] Colour ﬁlter attched to ﬁxture.
[Accessory] Name of accessory i.e. Top hat.
[Bafﬂe] Is sound bafﬂe attached.
[Lamp] Name of lamp installed ( selected from ﬁxture proﬁle ).
[FrontLens] Type of lens installed ( selected from ﬁxture proﬁle ).
[InternalLens] Type of internal lens installed ( selected from ﬁxture proﬁle ).
[Bay1Option] Optional feature bay installed.
[Bay2Option] Optional feature bay installed.
[FrostInstalled] Frost ﬁtted.
[DMXAddress] DMX address of ﬁxture 1 – 512
[DMXUniverse] DMX universe of ﬁxture as a number. Starts at 1.
[IntensityDMXAddress] DMX address of intensity accessory 1 – 512.
[IntensityDMXUniverse] DMX universe of intensity accessory as a number. Starts at 1.
[ColourDMXAddress] DMX address of colour accessory 1 – 512.
[ColourDMXUniverse] DMX universe of colour accessory as a number. Starts at 1.
[BeamDMXAddress] DMX address of beam accessory 1 – 512.
[BeamDMXUniverse] DMX universe of beam accessory as a number. Starts at 1.
[DMXSystem] DMX system patched to as a number. Starts at 1.
[SupplyCircuit] Generic power supply circuit identiﬁer
[SupplyDMXAddress] DMX address of power supply circuit 1 – 512.
[SupplyDMXUniverse] DMX universe of power supply circuit as a number. Starts at 1.
[SupplyMulti] Multicore identiﬁer
[SupplyMultiWay] Way number used on multicore.
[FixtureID] RDM ﬁxture ID.
[SerialNumber] Serial number of ﬁxture currently rigged.
[ExternalID] External ID from applications such as LightWright or Vectorworks.
[LightwrightID] Lightwright ID
[DeviceType] Lightwright DeviceID, should be.. “Light”, “Moving Light”, “Device”,“Accessory”,“Power” or “Other”
[CaseColour] Exterior case colour.[UserField1] = User deﬁned ﬁeld.
[UserField2] User deﬁned ﬁeld.
[UserField3] User deﬁned ﬁeld.
[UserField4] User deﬁned ﬁeld.
[UserField5] User deﬁned ﬁeld.
[UserField6] User deﬁned ﬁeld.
[LocationX] Fixture X location.
[LocationY] Fixture Y location.
[LocationZ] Fixture Z location.
[RotationX] Fixture X Rotation.
[RotationY] Fixture Y Rotation.
[RotationZ] Fixture Z Rotation.
[Repeater] Repeater identiﬁer. i.e. Sr1.
[RepeaterPort] Port number ﬁxture is connected to on repeater as a number.
[Addr] This is the DMX address formatted as it appears in the main rig data window ( i.e.A/01). The application preferences deﬁne the format that will be displayed.
[IAddr] Intensity Address formatted as described for [Addr].
[CAddr] Colour Address formatted as described for [Addr].
[BAddr] Beam Address formatted as described for [Addr].
[NumDMXSlots] Number of DMX slots. It is really just a renamed access variable tothe NumDMXChans database ﬁeld. This is consistent with the naming convention used inthe main rig window.
[FixtureOptionState] Returns ʻDefaultʼ if ﬁxture options are default, ʻCustomʼ if they are not.
[DIPImage] DIP Switch Image.
Console Data Report Placeholders
[UsageCueRange] Will only return a result if Channel Usage has been performed in Console Data view.
[UsageAct] Will only return a result if Channel Usage has been performed in Console Data view.
Wheel Load Report Placeholders