Creates the appearance of a spherical lens with fisheye distortion, as if wrapping the layer around a concave or convex surface.
- Center: Assigns the exact center location of the spherical warp circle within the frame.
- Position: Specifies the center position using X (horizontal) and Y (vertical) coordinates.
- Use Layer: Use the position data from another layer to define the center position.
- Amount: Specifies the amount of distortion applied, by controlling how far around the sphere the corners of the layer or clip are wrapped.
- Scale: Changes the size of the source image prior to the distortion being applied.
- Rotation: Spins the source layer around the center point prior to the distortion being applied.
- Shift Texture X: Moves the source image horizontally around the sphere.
- Shift Texture Y: Moves the source image vertically around the sphere.
- Wrap X: Determines how the areas beyond the edge of the source frame are filled, as the edges become visible due to Shift Texture X adjustments.
- No: No fill is used.
- Tile: An exact copy of the source layer is placed alongside the original, to fill empty areas.
- Reflect: A reflected copy of the source layer is placed alongside the original, to fill empty areas.
- Wrap Y: Determines how the areas beyond the edge of the source frame are filled, as the edges become visible due to Shift Texture Y adjustments.
- No: No fill is used.
- Tile: An exact copy of the source layer is placed alongside the original, to fill empty areas.
- Reflect: A reflected copy of the source layer is placed alongside the original, to fill empty areas.