The GoPro Lens Reframe plugin is used to reframe 360º video footage captured with GoPro cameras. It requires your footage to be imported in an equirectangular format using an aspect ratio of 2:1.

  • Projection: Use this menu to select your intended output resolution and aspect ratio.

Source Operations

These controls are useful if you need to adjust the base positioning or orientation of the clip. All the adjustments or animation you create for your framing is based off of the ‘zero’ position, so if the default zero position of the clip is not where you would like it, you can use the Source Operations controls to adjust it to the correct position.

  • Yaw: Rotates the visible area of the layer left (negative values) or right (positive values).
  • Pitch: Rotates the visible area of the layer downward (negative values) or upward (positive values).
  • Roll: Rotates the visible area of the layer counter-clockwise (negative values) or clockwise (positive values).
  • Mirror: Determines how the edges of the video are handled if the layer is scaled to a value where the edges become visible. Enabling this option will fill the area beyond the frame edges with a mirrored copy of the frame, to hide the edges.
  • EIS Crop (Hero Source): Adjusts the amount of crop applied to the video to compensate for the Electronic Image Stabilization.

Main Controls

  • Pan: Rotates your view left (negative values) or right (positive values).
    • Click-drag left or right within the large circle displayed in the Viewer to adjust this property visually.
  • Tilt: Rotates your view upward (negative values) or downward (positive values).
    • Click-drag up or down within the large circle displayed in the Viewer to adjust this property visually.
  • Rotate: Rotates your view clockwise (negative values) or counter-clockwise (positive values).
    • Click-drag the arrow outside the large circle displayed in the Viewer to adjust this property visually.
  • Lens: Modifies the lens distortion at the edges of the frame. Adjust this value to straighten architectural lines, or to add distortion if it is desired.
  • Zoom: Increases (larger numbers) or decreases (smaller numbers) the visible area of the frame.
    • Click-drag left or right within the small circle displayed at the top of the Viewer to adjust this property visually.
  • Shutter Angle: Determines the amount of motion blur applied to any animated movement you create with the Reframe effect.

Advanced Controls

  • X Offset: Allows you to shift the rotation point away from the center of the frame. Negative values move it left, and positive values move it right. Extreme values may create visible distortion in the image.
  • Y Offset: Allows you to shift the rotation point away from the center of the frame. Negative values move it downward, and positive values move it upward. This is useful for positioning the horizon on the lower third or upper third, when reframing your shot. Extreme values may create visible distortion in the image.
  • Sync Keyframes: Enable this option to automatically add keyframes to all keyframe enabled properties of the effect, when the value for any one property is modified. This helps to avoid unwanted movement caused by out of sync keyframes.
  • Motion Blur: Applies natural motion blur based on the speed of your animated camera movement. Disabling this option while animating the framing of your clip can help to speed up the process, but it should usually be enabled before your final render for best results.

Second Camera

Lens Reframe gives you the option of creating a secondary view of your footage. The second camera controls determine what is displayed in the secondary view, if you choose to use one.

  • Use Second Camera: Toggle this option on to enable the secondary view. By default, after being enabled it is displayed as a circle in the center of the viewer.
  • Pan (Camera 2): Rotates your secondary view left (negative values) or right (positive values).
  • Tilt (Camera 2): Rotates your secondary view upward (negative values) or downward (positive values).
  • Rotate (Camera 2): Rotates your secondary view clockwise (negative values) or counter-clockwise (positive values).
  • Lens (Camera 2): Modifies the lens distortion at the edges of the frame. Adjust this value to straighten architectural lines, or to add distortion if it is desired.
  • Zoom (Camera 2): Increases (larger numbers) or decreases (smaller numbers) the visible area of the frame.
  • Center X (Camera 2): Changes the position of the secondary view, either to the left (negative numbers) or right (positive numbers).
  • Center Y (Camera 2): Changes the position of the secondary view, either downward (negative numbers) or upward (positive numbers).
  • Radius X (Camera 2): Defines the width of the secondary view.
  • Radius Y (Camera 2): Defines the height of the secondary view.
  • X Offset (Camera 2): Allows you to shift the rotation point of the secondary view away from the center of the frame. Negative values move it left, and positive values move it right. Extreme values may create visible distortion in the image.
  • Y Offset (Camera 2): Allows you to shift the rotation point of the secondary view away from the center of the frame. Negative values move it downward, and positive values move it upward. This is useful for positioning the horizon on the lower third or upper third, when reframing your shot. Extreme values may create visible distortion in the image.
  • Blend Softness: Adjusts the transitional edge around the secondary view.
  • Show Divider: Adds a darkened edge around the secondary view.

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