Simulates rotating the layer in 3D.
- Latitude: Specify how many degrees the frame will be rotated around the X axis. Negative values swing the top of the frame toward the viewer, and positive values swing the bottom of the frame toward the viewer.
- Swing: Rotates the frame on the y axis. Negative values swing the left side of the frame toward the viewer, and positive values swing the right side of the frame toward the viewer.
- Roll: Rotates the frame on the Z axis. Negative values turn the image clockwise, and positive values turn it counter-clockwise.
- Z Distance: Adjusts the apparent distance from the viewer to the layer.
- Wrap X: Choose the method used to fill areas beyond the vertical edges of the source layer, when the edges become visible.
- No: Areas beyond the edges of the source layer are not filled.
- Tile: An exact copy of the source layer is placed alongside the original, to fill areas outside the source layer edges.
- Reflect: A reflected copy of the source layer is placed alongside the original, to fill areas outside the source layer edges.
- Wrap Y: Choose the method used to fill areas beyond the horizontal edges of the source layer, when the edges become visible.
- No: Areas beyond the edges of the source layer are not filled.
- Tile: An exact copy of the source layer is placed alongside the original, to fill areas outside the source layer edges.
- Reflect: A reflected copy of the source layer is placed alongside the original, to fill areas outside the source layer edges.