Timelines can be triggered from DMX using a built in personality

In the timeline list in the User Interface you need to set the ID for each timeline as this will be referenced by the first DMX channel. Channel 2 triggers the action on this particular timeline.

Please note that a command will only be triggered if a DMX value changes.

For example timeline 1->Play (DMX values 1, 10) will trigger a play command the first time this is issued.

If the timeline runs into a stop command and you wish to play again simple sending 1->Play won’t do anything as the values have not changed.

you need to insert a “nothing” cue in between (values 1, 0) before issued 1_Play again (1,10).

Function DMX DMX (16bit) Default Range Notes
Timeline Select 1 2 0 0 – 65535
0 No Timeline Selected
255 Timeline 255 Seclected
Playback Command 3 0 0-9 Nothing
10-19 Play
20-29 Pause
30-39 Stop
40-49 GoCue and Play
50-59 Go Cue and Stop
60-69 Go Cue
70-79 Mute
80-89 UnMute
Cue Major 4 5 0 0-65535 Cue # Major
0 Recall Cue 0.xx
1 Recall Cue 1.xx
999 Recall Cue 999.xx
Cue Minor 6 7 0 0-65535 Cue # Minor
0 Recall Cue x.000
1 Recall Cue x.001
999 Recall Cue x.999

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