Timelines can be triggered from DMX using a built in personality
In the timeline list in the User Interface you need to set the ID for each timeline as this will be referenced by the first DMX channel. Channel 2 triggers the action on this particular timeline.
Please note that a command will only be triggered if a DMX value changes.
For example timeline 1->Play (DMX values 1, 10) will trigger a play command the first time this is issued.
If the timeline runs into a stop command and you wish to play again simple sending 1->Play won’t do anything as the values have not changed.
you need to insert a “nothing” cue in between (values 1, 0) before issued 1_Play again (1,10).
Function | DMX | DMX (16bit) | Default | Range | Notes |
---|---|---|---|---|---|
Timeline Select | 1 | 2 | 0 | 0 – 65535 | |
0 | No Timeline Selected | ||||
255 | Timeline 255 Seclected | ||||
Playback Command | 3 | 0 | 0-9 | Nothing | |
10-19 | Play | ||||
20-29 | Pause | ||||
30-39 | Stop | ||||
40-49 | GoCue and Play | ||||
50-59 | Go Cue and Stop | ||||
60-69 | Go Cue | ||||
70-79 | Mute | ||||
80-89 | UnMute | ||||
Cue Major | 4 | 5 | 0 | 0-65535 | Cue # Major |
0 | Recall Cue 0.xx | ||||
1 | Recall Cue 1.xx | ||||
999 | Recall Cue 999.xx | ||||
Cue Minor | 6 | 7 | 0 | 0-65535 | Cue # Minor |
0 | Recall Cue x.000 | ||||
1 | Recall Cue x.001 | ||||
999 | Recall Cue x.999 |
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