In order to know where to send data to, each Pixelmapper Universe must be patched to an output device.

Pixelmapper Universes

Pixelmapper combines all data universes used by all active pixelmaps into a single pool represented in the settings menu as Pixelmapper universes. This allows pixelmaps to be created without regard for how each universe will be transmitted (e.g. by Art-Net and to what IP).

In the above example, there are three pixelmaps loaded onto three different mixes. Each pixelmap uses two universes.

Note: Universe four above is used by two maps simultaneously. This is allowed; any values that are in both maps will be taken on a Last Take Precedence basis.

Each Pixelmapper universe outputs to the network using one of three protocols: Artnet, Kinet or sACN.

A pixelmapper universe must be assigned a protocol and applicable settings. These settings are accessible in the pane below and apply to the highlighted universe.

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