Master Timelines
A timeline can be created to call upon other timelines using the ‘RemoteControlCommand’ pin in the PinTree. This pin is located at ‘TimelinePlus/TimelinePlus/RemoteControlCommand’. A keyframe in this track will store a string which can be used to recall commands relative to timeline IDs.
The following is a list of commands and their syntax:
Command | String (# = Timeline ID) | Description | Example |
---|---|---|---|
Play | #->Play | Plays timeline with ID # | 1->Play |
Pause | #->Pause | Pause timeline with ID # | 1->Pause |
Stop | #->Stop | Stops timeline with ID # | 1->Stop |
Mute | #->Mute | Mute timeline with ID # | 1-> Mute |
Unmute | #->Unmute | Unmute timeline with ID # | 1->Unmute |
Go Cue | #->GoCue([Cue#*1000]) | Go to cue number in timeline with ID # | 1->GoCue(1500) |
Reset | #->Reset | Rewind timeline with ID # to the start | 1->Reset |
Go To Next Cue | #->GoNextCue | Skip timeline with ID # to the next cue after the playhead position | 1->GoNextCue |
Go To Previous Cue | #->GoPreviousCue | Skip timeline with ID # to the previous cue before the playhead position | 1->GoPreviousCue |
Force Update | #->ForceUpdate | Force current pin values to those stored in playhead position within a specific timeline | 1->ForceUpdate |
Global Timeline Identifiers
‘All’ Keyword
The ‘All’ keyword can be used to replace the timeline ID #, this keyword applies to all timelines within the Timline+ component. The All keyword can be used with any of the commands stated in the table above.
Example:
Command | String | Description | Example |
---|---|---|---|
Play | All->Play | Plays all timelines | All->Play |
Exclusion Syntax
An exclusionary statement can be entered in place of the timeline ID #, the syntax for this is the ID within parentheses (#).
Example:
Command | String (# = Timeline ID) | Description | Example |
---|---|---|---|
Play | (#)->Play | Plays all timelines excluding timeline ID 1 | (1)->Play |
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