Master Timelines

A timeline can be created to call upon other timelines using the ‘RemoteControlCommand’ pin in the PinTree. This pin is located at ‘TimelinePlus/TimelinePlus/RemoteControlCommand’. A keyframe in this track will store a string which can be used to recall commands relative to timeline IDs.

The following is a list of commands and their syntax:

Command String (# = Timeline ID) Description Example
Play #->Play Plays timeline with ID # 1->Play
Pause #->Pause Pause timeline with ID # 1->Pause
Stop #->Stop Stops timeline with ID # 1->Stop
Mute #->Mute Mute timeline with ID # 1-> Mute
Unmute #->Unmute Unmute timeline with ID # 1->Unmute
Go Cue #->GoCue([Cue#*1000]) Go to cue number in timeline with ID # 1->GoCue(1500)
Reset #->Reset Rewind timeline with ID # to the start 1->Reset
Go To Next Cue #->GoNextCue Skip timeline with ID # to the next cue after the playhead position 1->GoNextCue
Go To Previous Cue #->GoPreviousCue Skip timeline with ID # to the previous cue before the playhead position 1->GoPreviousCue
Force Update #->ForceUpdate Force current pin values to those stored in playhead position within a specific timeline 1->ForceUpdate

Global Timeline Identifiers

‘All’ Keyword

The ‘All’ keyword can be used to replace the timeline ID #, this keyword applies to all timelines within the Timline+ component. The All keyword can be used with any of the commands stated in the table above.

Example:

Command String Description Example
Play All->Play Plays all timelines All->Play

Exclusion Syntax

An exclusionary statement can be entered in place of the timeline ID #, the syntax for this is the ID within parentheses (#).

Example:

Command String (# = Timeline ID) Description Example
Play (#)->Play Plays all timelines excluding timeline ID 1 (1)->Play

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