Each video map tile represents a section of pixels that are transposed from input to output.

Each tile exists on the input and on the output of a video map.

Input Tile Properties

The input video map is often drawn to match the physical setup of LED tiles or displays.

Position

The location in pixel space of the top left corner of the tile.

Size

The size in pixels of the input tile

Rotation

The rotation in degrees of the tile.

Note: The position of a rotated tile can be confusing. The position of a tile is always referenced to the location of the top left corner of that tile if it was not rotated.

Locked

Protects the tile from being edited.

Flip

Mirrors the image on the tile about the Horizontal or Vertical axis.

Output Tile Properties

The output video map is frequently drawn to match the content’s layout

Position

The location in pixel space of the top left corner of the tile.

Size

The size in pixels of the output tile.

The output tile can be a different size than the input, Videomapper will scale in this instance. If a pixel-accurate pipeline is desired then the input and output tiles must be the same size.

Rotation

The rotation in degrees of the tile.

Note: Input tiles can be rotated to any angle. Output Tiles can only be rotated in increments of 90 degrees.

Locked

Protects the tile from being edited.

Colour

Sets the maximum colour values (RGB) that can be sent to each tile. This can be used to colour balance panels or displays.

Colour Blocks Fixture Index

The value that Colour Blocks will use to address that tile. By default, the index matches the tile number. Unlike the tile number, Index can be changed at any time.

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