Sync Manager receives and distributes timecode

The Sync Manager is a component that does not run by default. For more information on starting components see here.

Sync Manager has three basic parts:

Local or Network

Selects the source of timecode; whether it is local to the system or another system on the network

Local Timecode

Where all local timecode input and generation is handled.

Default Select

Instructs the media players what timecode to expect before timecode is first received.

Timecode, Time and Sync busses

Hippotizer synchronises media playback in several ways depending on the timing source.

Timecode

Timecode is an externally received time signal expressed in [Hours:Minutes:Seconds; Frame Number].

Timecode is applied to the media player with respect to time. That means if two media players are locked to the same timecode signal and they are playing dissimilar frame-rate media, their play heads will be at the same time.

In the case that media frame-rate does not match the timecode frame-rate, playback will be smooth, however it will be impossible to seek to specific media frames accurately from timecode. For this reason it is recommended to always match media and timecode frame-rates.

Timecode has been standardised into formats, of which Hippotizer supports Linear timecode (LTC) and Midi timecode.

Linear Timecode (LTC)

Linear timecode follows a SMPTE defined standard (SMPTE 12M) encoding timecode into an audio signal. LTC is widely used in broadcast and live events and is frequently distributed over standard audio cables.

Linear timecode can be received in Hippotizer with the following devices:

Midi Timecode (MTC)

Midi timecode is a standard for transmitting timecode using midi messages.

Midi timecode is supported in Hippotizer from the following devices:

Time

Differing from timecode, time signals are used internally by Hippotizer to synchronise media playback by defining the play head position in time and the playback speed, regardless of clip frame rate. Time signals are created when using the Generator or a media player as a source.

Sync buses

A sync bus carries time and a sync state between media players. The sync state is the media selection, playmode, in and outpoints and the inner-loop points. A layer listening to a sync will follow the source’s media selection as well as synchronising playback.

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