Each Fixture has a set of properties such as it’s patch, location and scaling.

To view the properties of a fixture, select it and the context menu will change to show that fixture’s information.

Fixture Number

A user assignable number for each fixture. Two fixtures can have the same number.

Label

An optional text field for each fixture

Profile

Select which profile the fixture references.

Position

The location in the map. As the center of the fixture can be confusing when arraying fixtures, the location of the corners are also given.

Note: The position of a fixture is measured from the bounding box containing the un-rotated fixture.

Scale

Allows the fixture to be made smaller or larger. The scale is a factor, so scale of 10 will make the fixtures 10 times larger in that axis.

Rotation

Rotation of the fixture in degrees.

Channel

The starting DMX channel of the fixture.

Universe

The pixelmapper universe that the fixture will transmit on.

Note: Pixelmapper universes are patched to outputs in the settings of Pixelmapper.

Locked

Locks the fixture so it can not be moved on the map by accident

Disabled

Stops output to the fixture

Groups

Any group(s) that the fixture has been assigned to.

Repatching Tool

Any selected fixtures can be repatched to different channels or universes based upon the different filters.

Rearrange Options

Any selected fixtures can be automatically transformed into arc/circular shapes defined by user.

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