Integer Pins are those that count whole numbers.

Integer Pins (or Int Pins) are most commonly used to select between items in a list:

Alternatively, integers can also be represented by lists of buttons such as the transport controls for the media player:

In both cases, the lists represent different integer values for a single pin.

There are five different types of mappings in use in Hippotizer:

Mapping types for Integer Pins with an example:

  • 8 Bit, 255 Step: Effect select
  • 16 Bit, 65,535 Step: Media Select
  • 8 Bit. 25 Step: Source Type Select
  • 16 or 24 Bit frame count. Media Outpoint
  • 8 Bit Custom X-Fade Fade Time

8 Bit, 255 Step

Once set to 8bit, a channel with the Data type of Int, will create this mapping by default.

Uses a single DMX channel to yield 255 possible options.

Suggested usage:

  • Lists of maps (such as live mask or video map select) where the number of maps could exceed 25.
  • Effects select
  • Relay (Mix and Layer) Select
  • Timecode Offset (4 channels: Hours, Minutes, Seconds and Frames)

16 Bit, 65,535 Step

Uses two DMX channels to choose between 65,535 steps.

Once set to 16bit, a channel with the Data type of Int, will create this mapping by default.

Despite being a single parameter in Hippotizer, the 16 bit integer mapping is frequently addressed as two different channels by lighting desks. The first channel works out to a bank select, while the 2nd channel is the clip select.

Suggested usage:

  • Media select. (Bank and Clip)
  • Preset (Bank and Clip)
  • Media offset (Bank and Clip)

8 bit, 25 Step. Data Type:

Uses a single DMX channel to control smaller lists of up to 25 items. From Hippotizer Version 4.4 on wards, the mapping has been standardised; all 25 step parameters have the same assignments.

Once set to 8bit, a channel with the Data type of Step25, will create this mapping by default.

Suggested usage:

  • Lists with less then 25 items such as Source Type

16/24bit Frame count

Uses two or three channels to set the in and outpoints of the media player in frames.

An additional option exists for the Outpoint and Loop Outpoint: Zero to Int Max.

When enabled, a value of zero will set the outpoint to ‘end of clip’: It will play to the end regardless of length.

Note: At 16 bit, there is a maximum outpoint of 65,535 frames, which equates to 36 minutes on a 30FPS clip. For longer clips, use 24bit.

Suggested Usage:

  • Media In and Outpoints
  • Inner Loop in and outpoints.

8-Bit Custom

Used in limited cases to map large spreads of integer settings to a single channel.

Use the Linear with step to create the mapping. In the example below, setting 100 and pressing apply step will create the mapping.

Suggested Usage:

  • X-Fade Fade Time.

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