Along the top Tool Bar we have,

  • Home, use this to get back to the Home Visualisation Screen.
  • New, (Ctrl+N) Start a fresh project.
  • Open, (Ctrl+O) Open a saved project.
  • Save, (Ctrl+S) Save the current project.
  • Save as, (Ctrl+Shift+S) Save the current project with a new name.
  • Network Manager, (Ctrl+Shift+N) Manages the Network with Hippotizers in the session.
  • Output Manager, (Ctrl+Shift+O) Manages the patching of Virtual and Real Projectors.
  • Input Manager, (Ctrl+Shift+I) Manages the texture that are applied to model and texture mappers.
  • Undo, (Ctrl+Z) Undo the last action in SHAPE (unlimited undos).
  • Redo, (Ctrl+Y) Redo the last undo.

Down the left side Tool Bar we have,

  • | World Space/Model Space, (W) Use this to change whether to translate or rotate based on world space or model space.
  • Arrow, (Q) Use this to select Objects, Vertexs and Nodes.
  • Translate, (E) Use this to translate Objects, Vertexs and Nodes.
  • Rotate, (R ) Use this to rotate Objects, Vertexs and Nodes.
  • Scale, (T) Use this to scale Objects, Vertexs, and Nodes.

Scene Objects

This is the Scene Objects tree, it shows all the objects in the scene.
For more information on Parenting
For more information on Projectors
For more information on Objects

Object Properties

This is the Properties for the selected object.
For more information on Objects

Layout

The Layout selector allows for quick swapping between toolsets in shape.
These Layouts include:
Case Study
Alignment
Mesh Edit
UV Edit
Spline Edit
Warp
Blend and Mask
Composition