Whats new in SHAPE 4.8.0 Augment Alignment Edition:

  • Added Dockable Pane support.
  • Added Viewer Window which can be used to have another view into the 3d scene. These replace split views.
  • Added Preview Window which can be used to preview what would be the output of an object in the scene.
  • Added Camera objects which are used to represent physical cameras inside the software.

Whats new in SHAPE 4.7.3:
- No changes from 4.7.2

Whats new in SHAPE 4.7.2:
- No changes from 4.7.1

Whats new in SHAPE 4.7.1

  • Added support for Multi-Point alignment. See Projector Alignment for more details.
  • Added texture update from remote system. See Input Manager for more details.

Improvements in 4.7.1

  • Fixed an issue with changing Rotation controllers from Automation to Manual or vice versa which could offset the correct position.
  • Fixed an issue where the sizing of the SHAPE app could cause black bars at the top and bottom of the window.
  • Fixed an issue where the MR Camera live feed and backplate could provide a more dim image than expected.
  • Added a delay option for Livefeed in the MR camera.
  • Fixed an issue with MR camera overlays not respecting the lens distortion.

Whats new in SHAPE 4.7

  • Texture Shaded display type now uses rendered lighting to improve visibility of all models in SHAPE.
  • Added Anti Aliasing options for render sources. None, Fast FXAA, and FXAA.
  • Added options for changing the wireframe size of projector in Shape.
  • Added Object Colour as material option.
  • Added Render Order tab.
  • Added Screen Objects.
  • Added LED Screen Generator tool.
  • Added World Space + Model Space toggle.
  • Materials can now be added to Compositions directly without routing through an object
  • Compositions can now be applied as materials to objects
  • MR Cameras added
  • Exposable Controllers added
  • Camera Controller added
  • Alpha transparency edge options for objects
  • Exposed Mix modes and Enabling for Texture Mappers and MR Cameras to Engine.

Improvements in 4.7

  • Improved controller behavior with Automation
  • Improved performance of using transparent objects
  • Controllers and Texture Mappers can now be Copied and Pasted
  • Added Alpha to Alignment patterns
  • New Automation Systems added
  • Automation data smoothing improved
  • Split Render enabled, and scene visibility into 2 different toggles.
  • Added ability to delete Materials and Inputs from the Input Manager.
  • Moved Mix Order to a tab rather than from each texture mapper.
  • Materials can be updated
  • Added snapping increments to Movement and Rotate tools.
  • Hippotizer Inputs can get custom test images

Improvements in 4.6.4

  • Resolved issue where warp could crash the engine

Improvements in 4.6.3

  • Improved importing speed when importing large models
  • Automation Min and Max values now read properly inside Zookeeper
  • Resolved issue where warp would sometimes tear the output image instead of properly warping
  • Resolved issue with Compositions not correctly sizing in GUI or output if made at larger than HD resolution

Improvements in 4.6.2

  • Resolved issues with baked projectors and alpha textures
  • Resolved issues with texture mapper shadows always using normals

Whats new in SHAPE 4.6.1

  • Added DEAP Automation System
  • Changed Controllers interaction with Zookeeper

Improvements in 4.6.1

  • Improved controller behavior with Automation
NOTE: Forward Data only works with B value for controllers

Whats new in SHAPE 4.6?

  • Added UV, Spherical, Cylindrical and Radial Texture Mappers
  • Added Case Study
  • Added ability to import textures associated with a model and assign them to the correct geometry
  • SHAPE is now integrated with the Green Hippo installer
  • SHAPE has replaced the Visualizer inside of Hippotizer
NOTE: Shape Visualizer is completely independent of the Shape Viewport, meaning you can previsualize without the need for a physical output

Improvements in 4.6

  • Improved performance
  • Invert X & Y added to Texture Mappers
  • Display mode is now defaulted to Textured
  • SHAPE Root pins have been moved from Viewport to their own Group inside Hippotizer

Whats new in SHAPE 4.5.5?

Improvements in 4.5.5

  • No changes where made to SHAPE

Improvements in 4.5.4

  • Fixed crash on startup off shape on specific NVIDIA graphic cards.
  • Fixed crash when importing Cinema 4D files with unsupported character set in names of models.

Whats new in SHAPE 4.5.3?

  • Added Level pin to each texture input into SHAPE Viewports

Improvements in 4.5.3

  • Fixed texture mappers projecting backwards in SHAPE
  • Fixed crash when going into composition edit window in SHAPE.
  • Fixed for some composition mappings being black after project reload in SHAPE.
  • Fixed crash when using look pin when composition is patch to output in SHAPE.
  • Fixed composition rendering not stopping after un-patch to output SHAPE.
  • Fixed double loading resources on startup of SHAPE.
  • Fixed crash when using higher as 16K resolution on texture mappers in SHAPE.
  • Fixed not working model as output toggle in SHAPE.

What’s new in SHAPE 4.5?

  • Model Output: A model can now Output directly also known as a UV camera.
  • Compositions: The ability to position, rotate and scale a models or projectors outputs and composite them together into one composition for direct output from SHAPE.
  • Projector Target: and Texture Mapper Target – A Projector or Texture Mapper can now have a target that it will always point towards.
  • Texture Mapper: Added a new Shadow setting and Mix Modes, Add, Sprite and Alpha.
  • Material sampling: Linear or Nearest neighbour.
  • Show vertexes in Mesh edit can be toggled on/off
  • Masking gamma setting has been improved.

Whats new in SHAPE 4.4.2?

Improvements in 4.4.2

  • Fixed issue where some SHAPE 4.4.0 projects would not load into 4.4.1.

Whats new in SHAPE 4.4.1?

Improvements in 4.4.1

  • Fixed transparent objects on output.
  • Fixed crash in 2D viewer when a objects instead of projectors is selected and focused on.
  • Fixed blue art artefacts in masking on some hardware.
  • Fixed locking crash in the scene tree.
  • Fixed close-spline tick box undo redo loop.
  • Fixed controller stacking rotation angle.
  • Fixed crash in parenting using the top object of scene tree.
  • Fixed shape is crashing on start up on some hardware.
  • Fixed shape version pin.
  • Fixed problem where shape master is not always at the first viewport.
  • Import .C4D now imports lens shift.

Whats new in SHAPE 4.4.0?

  • Added the ability to edit model UV’s in real time.
  • Added a Visibility controller.

Improvements in 4.4.0

  • Forward Data Pin is now smooth without jitter over the network.
  • Multiple texture mappers now mix correctly.
  • Plus many small tweaks to performance.

Project file compatibility

  • Project files created in SHAPE 4.3 are compatible with SHAPE 4.3.1.
  • Project files created in SHAPE 4.2 or 4.2.1 are compatible with SHAPE 4.3.1
  • Project files created or edited in SHAPE 4.3.1 will not load in older versions of SHAPE.

Whats new in SHAPE 4.3.2?

  • Added the ability to lock the projector flash on
  • Added single pixel option to the line-up cross-hair.

Fixes and improvements Since 4.3.1

  • Fixed issue where flash latch would fail to disengage when toggling between projectors in alignment.

Fixes and improvements Since 4.3

  • Fixed an issue where some C4D imports would fail.
  • Fixed an issue where masks could have unexpected behaviour when the level is not set to 100%
  • Improved the quality of the Warp
  • Set the default state of the properties panel to minimise groups
  • Fixed an issue where newly imported models would not be propagated across the SHAPE network.
  • Fixed many small issues with the line-up grids not rendering completely in some cases
  • Fixed reverse Model Alignment
  • Fixed the Up angle with crosshairs.
  • Rotation Controller now limits at 999 degrees not 360.
  • General improvements to the Alignment tool.
  • Fixed ability of unflashing inside the warp and blend tools.
  • Updated the Warp shortcuts.