Dome

Dome Mapping emits content from a singular point project in a dome, distorting content to conform to a Dome shape.

To create a Dome mapper go to Menu Bar-> Create-> Dome

Dome Mapping Properties

Lens

  • Resolution: The resolution of texture being applied to objects. This should match the selected materials resolution.
  • Aspect Ratio: The aspect ratio of the texture mapper based on resolution.
  • Vertical End: The radius of the emission cone.
  • Dynamic Clipping Planes: With this enabled, Clipping Planes, Near and Far will automatically set themselves to the region of interest.
  • Near: This sets the closest plane the texture mapper will begin to render within.
  • Far: This sets the furthest plane the texture mapper will will stop to render within.