Equirectangular

Equirectangular Mapping emits content from a singular point, distorting content to conform to a spherical shape. This is typically used to project equirectangular content into a room.

To create a Equirectangular mapper go to Menu Bar-> Create-> Equirectangular

Equirectangular Mapping Properties

Lens

  • Resolution: The resolution of texture being applied to objects. This should match the selected materials resolution.
  • Aspect Ratio: The aspect ratio of the texture mapper based on resolution.
  • Horizontal Start: The horizontal starting degree of the emission from the center point.
  • Horizontal End: The horizontal ending degree of the emission from the center point.
  • Vertical Start: The vertical starting degree of the emission from the center point.
  • Vertical End: The vertical ending degree of the emission from the center point.
  • Dynamic Clipping Planes: With this enabled, Clipping Planes, Near and Far will automatically set themselves to the region of interest.
  • Near: This sets the closest plane the texture mapper will begin to render within.
  • Far: This sets the furthest plane the texture mapper will will stop to render within.