Perspective

The typical need for perspective texture mapping in SHAPE is when video content has been rendered from a camera. In SHAPE you place the perspective texture mapper in the same place as the camera or (import your .dae or .c4d project file into SHAPE). And then play the content back from that point of view.

To create a perspective texture mapper, go to,

Menu Bar-> Create-> Texture Mapper-> Perspective.

Perspective Mapping Properties

Lens

  • Resolution: The resolution of texture being applied to objects. This should match the selected materials resolution.
  • Aspect Ratio: The aspect ratio of the texture mapper based on resolution.
  • Horizontal and Vertical FOV: This should match the cameras FOV from the application used to create the content.
  • Throw Ratio: This should match the cameras Throw Ratio from the application used to create the content.
  • Dynamic Clipping Planes: With this enabled, Clipping Planes, Near and Far will automatically set themselves to the region of interest.
  • Near: This sets the closest plane the texture mapper will begin to render within.
  • Far: This sets the furthest plane the texture mapper will will stop to render within.
Here you can clearly see the region of interest that the mapper will show its material in due to clipping planes.