Shifts the pixels in particular directions according to the displacement source. This can create excellent invisibility and other distortion effects. You can select the source layer and source channels, plus adjust the strength of the displacement.

  • Source Layer: Select another layer on the timeline to be used as the displacement source.
  • Horizontal Displacement: Select the channel of the source layer that will be used to calculate the horizontal displacement.
  • Max Horizontal Displacement: Displacement is based on the value of each pixel, with middle gray pixels remaining in place, darker pixels shifting right, and lighter pixels shifting left. This value sets the maximum distance, in pixels, of the horizontal displacement. Using a negative value inverts the direction in which brighter and darker pixels are shifted.
  • Vertical Displacement: Select the channel of the source layer that will be used to calculate the vertical displacement.
  • Max Vertical Displacement: Displacement is based on the value of each pixel, with middle gray pixels remaining in place, darker pixels shifting right, and lighter pixels shifting left. This value sets the maximum distance, in pixels, of the vertical displacement. Using a negative value inverts the direction in which brighter and darker pixels are shifted.
  • Wrap Pixels: When the edges of the frame are distorted, this setting determines how the blank space created is handled.
    • None: The blank areas remain unaffected.
    • Tile: An exact copy of the layer is used to fill the blank area.
    • Reflect: A mirrored copy of the layer is used to fill the blank area. The mirroring makes the edges of the frame less apparent, helping to hide any visible seams.

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