Custom-built for Freddie Wong’s Video Game High School web series. Creates a digital glitching appearance which was used for characters disappearing out of the game after being shot.

  • View: Select the component of the effect you wish to see.
    • Result: Shows the final result, with all components of the effect enabled.
    • Pixelation: Shows only the pixelation component of the effect, with its associated controls.
    • Wavy Lines: Shows only the wavy lines component of the effect, with its associated controls.
    • Horizontal Lines: Shows only the horizontal lines component of the effect, with its associated controls.
  • Mask: Select another layer from the timeline to be used as a mask for the effect. The results of the effect will only be visible within the area of the selected layer.

Pixelation

  • Strength: Higher values make the pixelation more obvious.
  • Source Frame Shift: The pixelation can be based on a different frame of the layer the effect is applied to, to create a temporal glitching. Select the amount of frame shift used with this control.
  • Mask Erode/Expand: When a Mask is selected, this control adjusts the exact size of the mask area. Negative values contract the mask, and positive values expand the mask.
  • Horizontal Blocks: Sets the number of horizontal blocks in the effect. Lower values create larger blocks.
  • Vertical Blocks: Sets the number of vertical blocks in the effect. Lower values create larger blocks.

Wavy Lines

  • Strength: Higher values make the wavy lines more obvious.
  • Source Frame Shift: The distortion of the wavy lines can be based on a different frame of the layer the effect is applied to, to create a temporal glitching. Select the amount of frame shift used with this control.

Lines

  • Frequency: Controls the number of wavy lines. Higher values create more lines.
  • Sharpness: Defines how separate and distinct the lines are. Higher values blur the lines together more.
  • Angle: Rotate the knob to set the angle of the wavy lines. The angle sets the direction of frequency, and is perpendicular to the lines themselves.
  • Smooth Source: The wavy lines are distorted based on a depth map created form the underlying layer. Increasing this value applies a blur to the layer before calculating the depth map, to smooth the distortion.

Color

  • This effect has a built-in version of the Color Correction Wheels effect that modifies the wavy lines specifically. For full details on these controls, see the Color Correction page of this manual.

Displacement

  • Smooth Source: The wavy lines are displaced based on selected channels of the underlying layer. Increasing this value applies a blur to the selected channels before calculating the displacement, to smooth the distortion.
  • Horizontal Displacement: Sets the distance, in pixels, of the horizontal displacement.
  • Vertical Displacement: Sets the distance, in pixels, of the vertical displacement.
  • Horizontal Displacement Channel: Select the channel of the underlying layer that will be used to calculate the horizontal displacement.
  • Vertical Displacement Channel: Select the channel of the underlying layer that will be used to calculate the vertical displacement.

Horizontal Lines

  • Strength: Higher values make the horizontal lines more obvious.
  • Source Frame Shift: The distortion of the horizontal lines can be based on a different frame of the layer the effect is applied to, to create a temporal glitching. Select the amount of frame shift used with this control.

Inverted Lines

  • Frequency: Controls the number of horizontal lines. Higher values create more lines.
  • Sharpness: Defines how separate and distinct the lines are. Higher values blur the lines together more.
  • Angle: By default these lines are horizontal, as the name implies, but you can rotate the knob to set the angle of the horizontal lines.
  • Brightness: Sets the brightness of the inverted lines. Lower values create brighter lines.
  • Offset: Controls the overall brightness of the layer. Higher values create a darker image.
  • Smooth Source: Increasing this value applies a blur to the layer before calculating the depth map, to smooth the distortion. Lower values make the shapes in the underlying layer more apparent.

Brightness Contrast

  • Brightness: Adjusts the brightness of the final, altered image.
  • Contrast: Adjusts the contrast of the final, altered image.

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