Properties can be accessed from Cue class/structures obtained from a selected Cue using the Cue:GetSelectedCue()
function. Note that several properties are used internally by Moving Light Assistant and may not be of much use to users.
To read a ‘member’ property of a Cue class/structure, a dot separator is used between the _Cue_class/structure object and the property.
cueNum = cue.CueNumber
Gets the cue.CueNumber
property from a previously retrieved Cue class/structure called cue
and assigns it to the variable cueNum
.
Listed with each property is the console type and console data field in parentheses. The console data field is how it is displayed on the console or the field as it is exported from the console, not how it is used in LUA. The console types are only a rough guide as these may change in different Moving Light Assistant releases.
AE
String value
The AE
property is specific to the console implementation (grandMA2).
AllFade
String value
The AllFade
property is specific to the console implementation (EOS).
Assert
String value
The Assert
property is specific to the console implementation (EOS, Vx76 Force).
BeamDelay
String value
The BeamDelay
property is specific to the console implementation (EOS).
BeamTime
String value
The BeamTime
property is specific to the console implementation (EOS).
Block
String value
The Block
property is specific to the console implementation (EOS, Vx76).
ColourDelay
String value
The ColourDelay
property is specific to the console implementation (EOS).
ColourTime
String value
The ColourTime
property is specific to the console implementation (EOS).
CueIndex
Numeric(integer) value
The CueIndex
property is specific to the console implementation (grandMA2).
CueNumber
String value
The CueNumber
property is specific to the console implementation (All).
CueNumberAsNumeric
Numeric(float) value
The CueNumberAsNumeric
property is specific to the console implementation (All).
Curve
String value
The Curve
property is specific to the console implementation (EOS).
DelayTime
String value
The DelayTime
property is specific to the console implementation(grandMA1 Delay, grandMA2 Delay).
DimPath
String value
The DimPath
property is specific to the console implementation (grandMA1 Dim Path).
DownTime
String value
The DownTime
property is specific to the console implementation (EOS Down_Time).
Duration
String value
The Duration
property is specific to the console implementation (EOS, Vx76 Max).
Effects
String value
The Effects
property is specific to the console implementation (grandMA1, EOS, Vx76).
ExternalLinks
String value
The ExternalLinks
property is specific to the console implementation (EOS).
FadeTime
String value
The FadeTime
property is specific to the console implementation (grandMA1 Fade, EOS Time_Data, grandMA2 Fade, Vx76 Fade).
FocusDelay
String value
The FocusDelay
property is specific to the console implementation (EOS).
FocusTime
String value
The FocusTime
property is specific to the console implementation (EOS).
Follow
String value
The Follow
property is specific to the console implementation (EOS, Vx76 Wait/Trail).
IndependentDelay
String value
The IndependentDelay
property is specific to the console implementation (grandMA1 I.Delay, grandMA2 I.Delay).
IndependentFade
String value
The IndependentFade
property is specific to the console implementation (grandMA1 I.Fade, grandMA2 I.Fade).
InfoText
String value
The InfoText
property is specific to the console implementation (grandMA1 Info, grandMA2 Info, EOS Cue_Notes).
Link
String value
The Link
property is specific to the console implementation (grandMA1, EOS, Vx76, grandMA2 Cmd).
LinkDelay
String value
The LinkDelay
property is specific to the console implementation (grandMA1 Li.Delay, grandMA2 Cmd Delay).
Loop
String value
The Loop
property is specific to the console implementation (grandMA1, EOS).
LoopCount
String value
The LoopCount
property is specific to the console implementation (EOS, Vx76, grandMA2 Lcount).
LoopDelay
String value
The LoopDelay
property is specific to the console implementation (grandMA1 Lo.Delay).
LoopDestination
String value
The LoopDestination
property is specific to the console implementation (grandMA1 Loop, grandMA2 Loop).
LoopTime
String value
The LoopTime
property is specific to the console implementation (grandMA2 Ltime).
Macro
String value
The Macro
property is specific to the console implementation (Vx76).
MIB
String value
The MIB
property is specific to the console implementation (grandMA1, grandMA2, Vx76, EOS Mark).
Mode
String value
The Mode
property is specific to the console implementation (grandMA2, EOS).
MovePath
String value
The MovePath
property is specific to the console implementation (grandMA1).
Name
String value
The Name
property is specific to the console implementation (All).
OutdelayTime
String value
The OutdelayTime
property is specific to the console implementation (grandMA1 Outdelay, grandMA2 Out Delay, EOS Down_Delay).
OutfadeTime
String value
The OutfadeTime
property is specific to the console implementation (grandMA1 Outfade, grandMA2 Out Fade, EOS Down_Time, Vx76 Out Time).
Part
String value
The Part
property is specific to the console implementation.
Path
String value
The Path
property is specific to the console implementation (grandMA2).
Preheat
String value
The Preheat
property is specific to the console implementation (EOS).
Rate
String value
The Rate
property is specific to the console implementation (EOS).
SequenceID
String value
The SequenceID
property is specific to the console implementation. Name of imported sequence/cue list.
SequenceIndex
Numeric(integer) value
The SequenceIndex
property is specific to the console implementation (grandMA2).
Snap
String value
The Snap
property is specific to the console implementation (grandMA1, grandMA2 Snap Percent).
Snapshot
String value
The Snapshot
property is specific to the console implementation (Vx76).
Timecode
String value
The Timecode
property is specific to the console implementation.
TimecodeRaw
Numeric(integer) value
The TimecodeRaw
property is specific to the console implementation.
Trigger
String value
The Trigger
property is specific to the console implementation (grandMA1 Trig, grandMA2 Trig).
TriggerTime
String value
The TriggerTime
property is specific to the console implementation (grandMA2).
UpDelayTime
String value
The UpDelayTime
property is specific to the console implementation (EOS).
UpTime
String value
The UpTime
property is specific to the console implementation (EOS Up_Time).
Wait
String value
The Wait
property is specific to the console implementation (Hog2).