Properties can be accessed from Cue class/structures obtained from a selected Cue using the Cue:GetSelectedCue() function. Note that several properties are used internally by Moving Light Assistant and may not be of much use to users.

To read a ‘member’ property of a Cue class/structure, a dot separator is used between the _Cue_class/structure object and the property.

cueNum = cue.CueNumber

Gets the cue.CueNumber property from a previously retrieved Cue class/structure called cue and assigns it to the variable cueNum.

Listed with each property is the console type and console data field in parentheses. The console data field is how it is displayed on the console or the field as it is exported from the console, not how it is used in LUA. The console types are only a rough guide as these may change in different Moving Light Assistant releases.

AE

String value

The AE property is specific to the console implementation (grandMA2).

AllFade

String value

The AllFade property is specific to the console implementation (EOS).

Assert

String value

The Assert property is specific to the console implementation (EOS, Vx76 Force).

BeamDelay

String value

The BeamDelay property is specific to the console implementation (EOS).

BeamTime

String value

The BeamTime property is specific to the console implementation (EOS).

Block

String value

The Block property is specific to the console implementation (EOS, Vx76).

ColourDelay

String value

The ColourDelay property is specific to the console implementation (EOS).

ColourTime

String value

The ColourTime property is specific to the console implementation (EOS).

CueIndex

Numeric(integer) value

The CueIndex property is specific to the console implementation (grandMA2).

CueNumber

String value

The CueNumber property is specific to the console implementation (All).

CueNumberAsNumeric

Numeric(float) value

The CueNumberAsNumeric property is specific to the console implementation (All).

Curve

String value

The Curve property is specific to the console implementation (EOS).

DelayTime

String value

The DelayTime property is specific to the console implementation(grandMA1 Delay, grandMA2 Delay).

DimPath

String value

The DimPath property is specific to the console implementation (grandMA1 Dim Path).

DownTime

String value

The DownTime property is specific to the console implementation (EOS Down_Time).

Duration

String value

The Duration property is specific to the console implementation (EOS, Vx76 Max).

Effects

String value

The Effects property is specific to the console implementation (grandMA1, EOS, Vx76).

ExternalLinks

String value

The ExternalLinks property is specific to the console implementation (EOS).

FadeTime

String value

The FadeTime property is specific to the console implementation (grandMA1 Fade, EOS Time_Data, grandMA2 Fade, Vx76 Fade).

FocusDelay

String value

The FocusDelay property is specific to the console implementation (EOS).

FocusTime

String value

The FocusTime property is specific to the console implementation (EOS).

Follow

String value

The Follow property is specific to the console implementation (EOS, Vx76 Wait/Trail).

IndependentDelay

String value

The IndependentDelay property is specific to the console implementation (grandMA1 I.Delay, grandMA2 I.Delay).

IndependentFade

String value

The IndependentFade property is specific to the console implementation (grandMA1 I.Fade, grandMA2 I.Fade).

InfoText

String value

The InfoText property is specific to the console implementation (grandMA1 Info, grandMA2 Info, EOS Cue_Notes).

Link

String value

The Link property is specific to the console implementation (grandMA1, EOS, Vx76, grandMA2 Cmd).

LinkDelay

String value

The LinkDelay property is specific to the console implementation (grandMA1 Li.Delay, grandMA2 Cmd Delay).

Loop

String value

The Loop property is specific to the console implementation (grandMA1, EOS).

LoopCount

String value

The LoopCount property is specific to the console implementation (EOS, Vx76, grandMA2 Lcount).

LoopDelay

String value

The LoopDelay property is specific to the console implementation (grandMA1 Lo.Delay).

LoopDestination

String value

The LoopDestination property is specific to the console implementation (grandMA1 Loop, grandMA2 Loop).

LoopTime

String value

The LoopTime property is specific to the console implementation (grandMA2 Ltime).

Macro

String value

The Macro property is specific to the console implementation (Vx76).

MIB

String value

The MIB property is specific to the console implementation (grandMA1, grandMA2, Vx76, EOS Mark).

Mode

String value

The Mode property is specific to the console implementation (grandMA2, EOS).

MovePath

String value

The MovePath property is specific to the console implementation (grandMA1).

Name

String value

The Name property is specific to the console implementation (All).

OutdelayTime

String value

The OutdelayTime property is specific to the console implementation (grandMA1 Outdelay, grandMA2 Out Delay, EOS Down_Delay).

OutfadeTime

String value

The OutfadeTime property is specific to the console implementation (grandMA1 Outfade, grandMA2 Out Fade, EOS Down_Time, Vx76 Out Time).

Part

String value

The Part property is specific to the console implementation.

Path

String value

The Path property is specific to the console implementation (grandMA2).

Preheat

String value

The Preheat property is specific to the console implementation (EOS).

Rate

String value

The Rate property is specific to the console implementation (EOS).

SequenceID

String value

The SequenceID property is specific to the console implementation. Name of imported sequence/cue list.

SequenceIndex

Numeric(integer) value

The SequenceIndex property is specific to the console implementation (grandMA2).

Snap

String value

The Snap property is specific to the console implementation (grandMA1, grandMA2 Snap Percent).

Snapshot

String value

The Snapshot property is specific to the console implementation (Vx76).

Timecode

String value

The Timecode property is specific to the console implementation.

TimecodeRaw

Numeric(integer) value

The TimecodeRaw property is specific to the console implementation.

Trigger

String value

The Trigger property is specific to the console implementation (grandMA1 Trig, grandMA2 Trig).

TriggerTime

String value

The TriggerTime property is specific to the console implementation (grandMA2).

UpDelayTime

String value

The UpDelayTime property is specific to the console implementation (EOS).

UpTime

String value

The UpTime property is specific to the console implementation (EOS Up_Time).

Wait

String value

The Wait property is specific to the console implementation (Hog2).

Was this helpful?

Yes No
You indicated this topic was not helpful to you ...
Could you please leave a comment telling us why? Thank you!
Thanks for your feedback.