Remap a specific pattern to a layer or another pattern. Same principle as described above under ‘tag’. Picks up a pattern that is attached to a group or component and remaps it.
Here a group has a pattern ‘reinforced concrete’ attached to it. Using a style override this gets picked up and remapped to ‘black’. Tip: When you are using Skalp’s automatic Pattern Scaling feature, all Skalp Materials will be adjusted to the scale set on the scene. However on some extreme scale settings (large or small) you might want to use this technique to override some particular autoscaled materials and have them represented as another pattern or texture. In the example shown under ‘Scaling Skalp sections’, the left most section shown at 1:100 uses this kind of override rule to remap some patterns to a solid grey appearance.