Hippotizer uses some technical terminology. Here is a list of frequently used terms.

Last Takes Precedence (LTP)

As with lighting desks, Hippotizer is frequently mixing control inputs from different sources. To do this, all pin values will always take the latest input they have been given. There are common cases where LTP becomes important to understand.

DMX Control + Zookeeper

Zookeeper may be controlling a system that is also being triggered from DMX. A value that is controlled from DMX will always ‘snap’ to the DMX value if moved in Zookeeper. This is normal, DMX is constantly refreshing so sets the pin values many times per second. In affect, DMX is always last.

Note: Setting a DMX channel to update only changes this behaviour. With Update only enabled the pin value is only applied when the DMX value coming in changes.

Multiple Zookeepers controlling one system

More than one Zookeeper interface can be used to control a Hippotizer system. In this case the last change made will take priority.

Timeline and Zookeeper

Timeline applies changes to it’s target pins only when there values or fades at the Timeline play-head and it is playing. Values are set once by timeline so other interface methods can be used in parallel with timeline with predictable results.

Pins

Pins are the ‘handles’ used to control attributes within the Hippotizer Engine. Each Pin is available to all systems on the network over HippoNet. There are different types of Pins depending on what information they convey.

  • Boolean Pin: Can be on or off, represented by a switch in Zookeeper.
  • Float Pin: Can be a number value from 0 to 1 ad are most commonly shown as faders in Zookeeper.
  • Integer Pin: Can be a whole number (1,2,3…) used to pick options from a list such as Mix modes.
  • String Pin: Sends text which can be letters and numbers. Used to report the status of Components and for other tasks where complex data needs to be transferred. For example, Timeline remote control uses String Pins to select and start timelines.

Pin Path

Each pin has a unique address that is derived from the Pins’s address. This is expressed as a hierarchy, for example, the level of a layer is show as: Mix1/Layer1/Mixer/Level

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