Lens distort is available in the VFX: Distortion.

Can be used to simulate lens distortion or remove unwanted distortion (such as from fisheye camera lenses).

  • Distortion Amount: Use negative values to move the corners of the frame away from the center, introducing pincushion distortion. Use positive values to move the corners of the frame toward the center, introducing barrel distortion.
  • Center: Repositions the center of the frame on the X (horizontal) or Y (vertical) axis.
  • Scale: Alters the scale of the layer, which can be helpful to ensure it fills the frame.
  • Wrap X: Choose the method used to fill areas beyond the vertical edges of the source layer, when the edges become visible.
    • Off: Areas beyond the edges of the source layer are not filled.
    • Tile: An exact copy of the source layer is placed alongside the original, to fill areas outside the source layer edges.
    • Reflect: A reflected copy of the source layer is placed alongside the original, to fill areas outside the source layer edges.
  • Wrap Y: Choose the method used to fill areas beyond the horizontal edges of the source layer, when the edges become visible.
    • Off: Areas beyond the edges of the source layer are not filled.
    • Tile: An exact copy of the source layer is placed alongside the original, to fill areas outside the source layer edges.
    • Reflect: A reflected copy of the source layer is placed alongside the original, to fill areas outside the source layer edges.

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