The depth effects can aid in creating the illusion of depth when blending 2D layers with 3D models or 3D effects. HitFilm also

Depth Mask

Depth Mask can be applied to a 2D layer to mask the layer based on the depth of another layer on the same timeline. For example, you may want a video layer to intersect with a 3D model that you have imported. Normally this would require that the model be set to 3D unrolled, which prevents you from applying effects to the model. But if you apply a Depth Mask to the video, then select the 3D model as the depth layer, they can intersect while still retaining their 2D qualities.

  • Depth Layer: Select the layer to be used as the depth source. If a video or image is chosen, the color data will be used as a depth map. If a 3D model or particle layer is selected, the Z-depth data of the layer will be used.
  • Invert: Inverts the depth map.
  • Softness: Feathers the depth map. This will be particularly noticeable where the layers appear to intersect.
  • Depth Shift: Adjusts the apparent depth of the depth layer, in relation to the layer the effect is applied to. Positive values will move it closer to the camera, and negative values will move it farther away. Note that the actual position of the Depth Layer is unaffected.

Depth Matte

Depth Matte creates a greyscale depth map, based on the depth of another layer on the same timeline. For example, you could apply Depth Matte to a grade layer, then select a 3D model layer as the Depth Layer to generate a greyscale depth map of the 3D layer’s contents.

  • Depth Layer: Select the layer to be used as the depth source. If a video or image is chosen, the color data will be used as a depth map. If a 3D model or particle layer is selected, the Z-depth data of the layer will be used.
  • Invert: Inverts the depth map.
  • Softness: Feathers the depth map. This defines the total distance between the foreground (black and background (white) of the map.
  • Depth Shift: Adjusts the apparent depth of the depth layer, in relation to the layer the effect is applied to. Positive values will move it closer to the camera, and negative values will move it farther away. Note that the actual position of the Depth Layer is unaffected.

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