Creates a realistic bonfire.

General

  • Preview – toggles between textures and preview particles.
  • Target – the point towards which the fire and smoke moves. Changing the target position can create a convincing illusion of the fire being influenced by wind.
  • Height – alters the height of the flame relative to the target position.

Fire

  • Active – each individual element of the bonfire can be turned on and off.
  • Spread – adjusts the fire between a small, intense base or a broad base.
  • Ferocity – changes the textures used by the fire.
  • Intensity – creates a stronger, brighter fire.
  • Size – adjusts the size of the individual fire particles.
  • Color – changes the color of the fire, which in turn affects the lighting on the smoke.

Smoke

  • Active – each individual element of the bonfire can be turned on and off.
  • Spread – adjusts the smoke between a thin or broad column.
  • Thickness – changes the textures used by the smoke.
  • Density – moves between thin, wispy smoke and dense, thick smoke.
  • Size – adjusts the size of the individual smoke particles.
  • Color from fire – determines how much of the smoke is illuminated by the fire.
  • Color – changes the color of the smoke when it isn’t being affected by the fire.

Embers

  • Active – each individual element of the bonfire can be turned on and off.
  • Spread – adjusts whether the embers are generated over a small or large area.
  • Variation – changes the textures used by the embers.
  • Amount – alters the number of embers visible at any one time.
  • Turbulence – increasing turbulence will cause the embers to move more erratically.
  • Size – adjusts the size of the individual ember particles.
  • Color – changes the color of the embers, without affecting the smoke and fire colors.

Was this helpful?

Yes No
You indicated this topic was not helpful to you ...
Could you please leave a comment telling us why? Thank you!
Thanks for your feedback.