Ignite Pro provides the most efficient and high quality tools for creating lightsword effects, reducing the rotoscoping requirements and automating key visual elements such as the motion blur trails.

Lightsword Ultra (4-Point Manual) provides precise control over the lightsword shape by using four control points, two at the hilt and two at the tip of the prop blade. This allows you to precisely match the shape to the motion blur of the prop blade created by the camera. Both ends of the effect will be curved based on their motion and the Path Interpolation settings you have selected, to create a natural shape for the moving blade. Extensive built-in distortion effects allow you to customize the details of the blade for a variety of different results.

Hilt

  • Position 1 Menu: The left hilt corner. Hilt position 1 can be linked to another layer via the Position menu. Use the menu to select any other layer on your timeline, to apply the selected layer’s position to the Hilt point. When a layer is selected, the Position values below serve as an offset from the selected layer’s position.
  • Position 1: The left hilt corner. Hilt position 1 can be manually specified, using X (horizontal) and Y (vertical) values. When a layer is selected, these Position values serve as an offset from the selected layer’s position.
  • Position 2 Menu: The right hilt corner. Hilt position 2 can be linked to another layer via the Position menu. Use the menu to select any other layer on your timeline, to apply the selected layer’s position to the Hilt point. When a layer is selected, the Position values below serve as an offset from the selected layer’s position.
  • Position 2: The right hilt corner. Hilt position 2 can be manually specified, using X (horizontal) and Y (vertical) values. When a layer is selected, these Position values serve as an offset from the selected layer’s position.
  • Width: Sets the width of the lightsaber core at the hilt. The width of the hilt and tip can be set separately, which is useful for creating perspective on the blade or creating tapered shapes.

Tip

  • Position 1 Menu: The left tip corner. Tip position 1 can be linked to another layer via the Position menu. Use the menu to select any other layer on your timeline, to apply the selected layer’s position to the Hilt point. When a layer is selected, the Position values below serve as an offset from the selected layer’s position.
  • Position 1: The left tip corner. Tip position 1 can be manually specified, using X (horizontal) and Y (vertical) values. When a layer is selected, these Position values serve as an offset from the selected layer’s position.
  • Position 2 Menu: The right tip corner. Tip position 2 can be linked to another layer via the Position menu. Use the menu to select any other layer on your timeline, to apply the selected layer’s position to the Hilt point. When a layer is selected, the Position values below serve as an offset from the selected layer’s position.
  • Position 2: The right tip corner. Tip position 2 can be manually specified, using X (horizontal) and Y (vertical) values. When a layer is selected, these Position values serve as an offset from the selected layer’s position.
  • Width: Sets the width of the lightsaber core at the tip. The width of the hilt and tip can be set separately, which is useful for creating perspective on the blade or creating tapered shapes.

Extension

  • Extension: Sets the length of the blade, as a percentage of the distance from the hilt to the tip. The lightsword extension can be keyframed to create the ‘ignition’ animation, whereby the lightsword blade extends out of the hilt, or contracts back in.

Core

The core is the central part of the effect which directly covers the prop blade.

  • Width: The Width of the core can be adjusted, as a percentage of the width values set in the Tip and Hilt controls above. This control allows you to adjust the overall width with a single control, while retaining any taper created by the separate width values used in the hilt and tip controls.
  • Color: Choose a color for the core. The core Color should generally be set slightly off white, in the direction of the color that will be used for the glow. You can use the eyedropper to choose a color from the layer, or click the swatch to open a color picker and choose any color you prefer. You can also manually enter the color values for the red, green, and blue channels.
  • Feather: Adjusts the softness of the core’s edges.
  • Stability: Lowering the Stability causes the core shape to fluctuate in size, making the blade appear unstable.
  • Mask: Control whether masks applied to the layer affect the glow.
    • Disable: Allows the glow to naturally wrap around the mask edges, for a softer result. This option is best when the object being masked is very near the lightsword blade
    • Enable: Cuts the glow off exactly at the edge of the mask. Masks should generally be enabled when there is a significant distance between the object being masked and the lightsword blade.
    • Invert: Reveals the glow outside the mask, while removing it inside.

Inner Glow

Two glows are built-in to the effect. Varying the width of the inner and outer glows allows you to layer the glow and create a more natural falloff around the edges of the effect. The inner glow is controlled here, and the outer glow controls are found below.

  • Width: Adjusts the overall width of the inner glow, in pixels.
  • Color: Choose a color for the inner glow. The inner glow color should generally be set to a bright, highly saturated color. You can use the eyedropper to choose a color from the layer, or click the swatch to open a color picker and choose any color you prefer. You can also manually enter the color values for the red, green, and blue channels.
  • Alpha: Adjusts the opacity of the inner glow.
  • Stability: Lowering the stability causes the inner glow to fluctuate in size, making the blade appear unstable.
  • Flicker: Sets the intensity of the flicker applied to the glow’s brightness. This does not alter the shape of the glow.

Outer Glow

Two glows are built-in to the effect. Varying the width of the inner and outer glows allows you to layer the glow and create a more natural falloff around the edges of the effect. The outer glow is controlled here, and the inner glow controls are found above.

  • Width: Adjusts the overall width of the inner glow, in pixels.
  • Color: Choose a color for the inner glow. The outer glow color can be set to a similar color to the inner glow color, for a traditional look, or to an entirely different color to create a gradient in the glow. You can use the eyedropper to choose a color from the layer, or click the swatch to open a color picker and choose any color you prefer. You can also manually enter the color values for the red, green, and blue channels.
  • Alpha: Adjusts the opacity of the inner glow.

Path interpolation

During rapid movement motion blur should cause the hilt and tip to fan out, creating a motion trail. Path interpolation is used to create a natural curve along the hilt and tip ends.

  • Scale: Reducing the scale to zero will remove all path interpolation, resulting in straight lines drawn at the hilt and tip ends of the blade. Increasing the scale will create path interpolation and curve the ends.
  • Hilt 1: When the blade is swinging toward or away from the camera, you can adjust the Hilt angle to correspond to the movement of the prop’s hilt, and get accurate motion simulation.
  • Hilt 2: When the blade is swinging toward or away from the camera, you can adjust the Hilt angle to correspond to the movement of the prop’s hilt, and get accurate motion simulation.
  • Tip 1: When the blade is swinging toward or away from the camera, you can adjust the Tip angle to correspond to the movement of the prop’s tip, and get accurate motion simulation.
  • Tip 2: When the blade is swinging toward or away from the camera, you can adjust the Tip angle to correspond to the movement of the prop’s tip, and get accurate motion simulation.

Distortion

Distortion not only alters the edges of the core, to make them more irregular, but distorts the background layer where it is visible through the glow. If Distortion is reduced to 0 the edge will be regular and smooth.

  • Distortion: Determine how irregular the edge of the core is. Lower values give a smoother, more refined effect. Higher values will make the edge irregular, and increasingly distort the background behind the glow of the effect. This can help to make the effect feel more convincing, as part of the scene.
  • Blend: Choose the blend mode that is used to composite the effect onto the underlying layers.

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