The gunfire effect’s texture system provides a powerful method for customizing the look of your muzzle flashes.

Texture sources

There are three possible texture sources:

  • None – this will use a default circle shape.
  • Layer – any layer can be assigned as the texture source, including embedded composite shots and 3D models.
  • Built-in – a selection of default textures are provided for quick access.

Using layers as textures

After selecting to use a layer as the texture source you will need to specify the source layer.

There are three Frame options when using a source layer:

  • Single – uses a single frame of the source layer as the texture. The frame can be specified using the Frame number property
  • Random – randomly selects a frame for each particle. The random selection can be changed using the Seed property.
  • Animated – enables the use of sequential frames from the source layer as the texture. The start frame and the number of frames to use can be set. The loop option will cause the texture to return to the start frame after the specified number of frames have been used.

Was this helpful?

Yes No
You indicated this topic was not helpful to you ...
Could you please leave a comment telling us why? Thank you!
Thanks for your feedback.