Creates the impression of rays of light shining out from a central point. The general appearance of the rays is determined by the effect properties, rather than by its interaction with the layer itself. In this respect it differs from the Light rays effect. The appearance of the rays can be heavily customized.

  • Ray Length: Adjust the length of the rays created by the effect.
  • Intensity: Modifies the overall brightness of the rays.
  • Minimum Value: Specifies the lowest luminance value which will generate rays. Any tones darker than the chosen value will be ignored by the effect.
  • Maximum Value: Specifies the highest luminance value which will generate rays. Any tones brighter than the chosen value will be ignored by the effect.
  • Quality: Adjusts the balance of speed and image quality. Higher values will create superior results, but will take longer to process.
  • Blend: Select the blend mode used to composite the gleam effect onto the original contents of the layer.

Position

  • Center: Defines the location of the point from which the rays originate, on the X axis (horizontal) and Y axis (vertical). When the Use Layer option (below) is used, this position value serves as an offset from the position of the selected layer.
  • Use Layer: Select any other layer on the timeline to use its position as the origin of the gleam rays. When a layer is selected, the Position property below functions as an offset from the selected layer’s position.

Colorize

By default the rays will take their color from the layer to which they are applied. You can also introduce a specific color of your choice into the effect.

  • Enable: Enabling this option overrides the layer color and creates the rays using the color you choose.
  • Color: Choose a color to be applied to the rays. You can use the eyedropper to choose a color from the layer, or click the swatch to open a color picker and choose any color you prefer. You can also manually enter the color values for the red, green, and blue channels.

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