Creates a corrugated effect. You can also choose another layer as the displacement source and alter the lighting on the bright and dark sides of the wave.
- Amplitude: Sets the height from the peak of the waves to the bottom of the valley between waves.
- Frequency: Sets the distance from one peak to the next.
- Angle: Rotate the dial to define the angle, in degrees, at which the angle travels, from one peak to the next.
- Displace Angle: Distorts the position of the underlying image shown within the waves.
- Center: By default the effect is centered in the frame, but you can reposition the center if you wish.
- Position: Sets the exact location of the effect center, using X and Y values.
- Use Layer: Select any other layer on the timeline to use it’s position as the center of the effect. When a layer is selected, the Position property above functions as an offset from the selected layer’s position.
- Phase Speed: Adds movement to the waves in the direction of the Angle wheel above. Set the speed of the movement here.
- Distance To Image: The distance from the waves to the underlying image affects how the image is refracted through the waves. Higher value make the image more distant, and therefore smaller.
- Wrap X: Controls how the blank areas at the left and right edges of the frame will be handled, when the Distance To Image is increased.
- No: No wrapping is applied, and the area is left blank.
- Tiled: A second identical copy of the image is used alongside the original to fill the wrapped area.
- Reflect: A mirrored copy is used alongside the original to fill the wrapped area.
- Wrap Y: Controls how the blank areas at the top and bottom edges of the frame will be handled, when the Distance To Image is increased.
- No: No wrapping is applied, and the area is left blank.
- Tiled: A second identical copy of the image is used above or below the original to fill the wrapped area.
- Reflect: A mirrored copy is used above or below the original to fill the wrapped area.
- Illumination: Gives the waves themselves a 3D appearance by shadowing the valleys between the waves.
Distortion Map
The waves effect can be limited to a specific area of the frame by using another layer as a distortion map
- Source Layer: Choose any other layer on the timeline to be used as a source for the distortion.
- Blur: Softens the detail of the distortion generated from the source layer.
- Channel: Choose the channel of the source layer which will be used as a map to generate the distortion.
- Invert: Reverses the values in the selected channel to invert the distortion.