Generates a wide variety of realistic lens flares and lights. Each flare type can be heavily customized to create a limitless variety of alternatives.
Flares are made up of a hotspot, rays and unique tertiary elements. Each part can be adjusted individually.
The positioning of a flare is determined by its hotspot and its pivot. The pivot point is used for automatically animating the rays and additional elements, while the hotspot is used for the position of the main flare itself.
Below are two examples of light flares, both created starting with the chromatic halo type to show the level of possible customization: