This effect provides professional quality removal of any color from a source with precision control over edge detail, edge color correction and advanced spill replacement.

  • View: Select how the chroma key will be displayed on the Viewer.
    • Source: Shows the original, unkeyed layer.
    • Status: Shows a black and white matte. This makes it easy to see at a glance which areas are not fully opaque. This mode does not show gradients of transparency. White areas are opaque, black areas are transparent, and all semi-transparent areas are dispalyed as a single tone of middle gray.
    • Matte: Shows a greyscale matte. This provides an accurate view of opaque and transparent areas.
    • Despill Mask: Displays the despill mask, if one is being used.
    • Despill Map: Shows the area being spill suppressed. White areas indicate where spill suppression will be applied.
    • Result: Shows the final composited result.
  • Adaptive Color: This method is particularly effective when working with uneven green screens. Even slight changes in tone or brightness across your green screen can cause keying complications. Adaptive color aims to improve results in such cases and can be particularly effective with fine detail areas such as lace and hair.
  • Color: Select the color to be removed by the key. You can use the eyedropper to choose a color from the layer, or click the swatch to open a color picker and choose any color you prefer. You can also manually enter the color values for the red, green, and blue channels.
  • Gain: Gain is the base sensitivity of the chroma key. This is best used for the initial background removal. It should be adjusted until the subject is isolated, though you don’t want to push the gain too far, or you will start to lose edge detail.
  • Balance: Adjust the emphasis of the chroma key, controlling the range of colors that are affected. In practical use, it is usually best to try it at the minimum and maximum values to see which best suits your image.
  • Hue Balance: Adjust the emphasis of the chroma key, controlling the range of hues that are affected. In practical use, it is usually best to try it at the minimum and maximum values to see which best suits your image.
  • Pre-Blur: Applies a blur to the footage prior to keying. This can help with lower resolution footage.

Matte

  • Clip Background: Crushes the black point of the matte, so that more parts of the image are removed. If parts of your green screen are still visible this should be used to remove them.
  • Clip Foreground: Clips the white point of the matte, returning detail to the foreground. If parts of your subject are semi-transparent, you should reduce the clip foreground to make it fully opaque.
  • Clip Rollback: After adjusting the clip foreground you may want to return some of the semi-transparency to the outer edges of your foreground. This helps to create a softer edge, although increasing this setting too much will cause an undesirable band of semi-transparency around the edge.
  • Gamma: Adjusts the strength of the key. This can be useful for adjusting the fine detail at the edges of the key, particularly around hair and semi-transparent areas.
  • Erode/Expand: This works in a similar way to the standalone Erode White filter and can be used to expand or erode the alpha matte. If you need to add or remove pixels from the edge of the key this can be very useful.
  • Despot Foreground: Aims to remove holes in the foreground. Used subtly, this can improve overall keying quality without affecting edge detail.
  • Despot Background: Aims to remove holes in the background. Used subtly, this can improve overall keying quality without affecting edge detail.
  • Softness: Blurs the alpha, creating a softer edge to the key.
  • Bias: Performs a white balance using the selected color, prior to applying the key. You can use the eyedropper to choose a color from the layer, or click the swatch to open a color picker and choose any color you prefer. You can also manually enter the color values for the red, green, and blue channels.

Edge Color

  • Subtract Background Color: Increasing the subtract setting removes the background color (for example, green if you’re using a green screen) from the semi-transparent areas of the image. This can be very effective for reclaiming the correct color in semi-transparent areas, such as glass.
  • Recover Edge Color: A thin dark line can sometimes be seen on the keyed edges of white clothing or pale skin. The recover setting can counter this problem by adjusting the colors of the outer pixels. Rather than using their actual color, they will instead take on the color of the pixels further inside the foreground. Best used subtly.

Expansion Region Color

  • Method: If Erode/Expand is set to a positive value, this determines the content of the expansion region.
    • Despilled Source: The contents of the source layer are revealed, but with spill suppression applied to neutralize the background color.
    • Source: The contents of the source layer are revealed.
    • Hard Color: Select a color to be blended into the spill area. This option gives a stronger result than Soft Color.
    • Soft Color: Select a color to be blended into the spill area. This option gives a more subtle result than Hard Color.
  • Color: This option appears when the Method is set to either Hard Color or Soft Color. Choose a color to fill the expansion area. You can use the eyedropper to choose a color from the layer, or click the swatch to open a color picker and choose any color you prefer. You can also manually enter the color values for the red, green, and blue channels.

Retain Mask

Separate layers can be specified as additional masks to aid with the overall keying. Retain masks identify areas the key should ignore.

  • Source: Select any timeline layer to use it as the source of the mask.
  • Matte Channel: Select the channel of the source layer which will be used to define the matte.
  • Softness: Applies a blur to the selected channel, thereby softening the edges of the matte.
  • Invert: Reverses the transparent and opaque areas of the matte.
  • Replace: Determine what content will be used to fill the matte area
    • Despilled Source: The contents of the source layer are revealed in the matte area, but with spill suppression applied to neutralize the background color.
    • Source: The contents of the source layer are revealed in the matte area.
    • Hard Color: Select a color to be blended into the spill area. This option gives a stronger result than Soft Color.
    • Soft Color: Select a color to be blended into the spill area. This option gives a more subtle result than Hard Color.
  • Color: This option appears when the Method is set to either Hard Color or Soft Color. Choose a color to fill the expansion area. You can use the eyedropper to choose a color from the layer, or click the swatch to open a color picker and choose any color you prefer. You can also manually enter the color values for the red, green, and blue channels.

Remove Mask

Separate layers can be specified as additional masks to aid with the overall keying. Remove masks identify areas that should definitely be removed.

  • Source: Select any timeline layer to use it as the source of the mask.
  • Matte Channel: Select the channel of the source layer which will be used to define the matte.
  • Softness: Applies a blur to the selected channel, thereby softening the edges of the matte.
  • Invert: Reverses the transparent and opaque areas of the matte.

Spill Suppression

The chroma key effect also includes built-in spill suppression. Even a perfectly shot video can still suffer from color spill. This is when the green or blue of the screen is reflected on the subject. While this is often difficult to see in the original image, once it has been composited it becomes extremely obvious, resulting in unwanted color fringing around edges.

  • Amount: Varies the strength of the spill suppression.
  • Hue Range:
  • Balance:
  • Hue Balance: Expands or contracts the spill suppression area. Best adjusted while in the Despill Map view mode.

Spill Replacement

Spill replacement aims to replace the unwanted spill with a new spill color.

  • Luminance Change: Varies the luminance adjustment based on the replacement color.
  • Source Layer: A specific layer can be selected for spill replacement. This then updates the replacement color as the selected layer changes.
  • Color: A color can be selected manually for spill replacement.
  • Blur: When using a source layer for spill replacement, the layer can be blurred for a subtler effect.

Despill Mask

A specific layer can be used to manually define areas to be spill suppressed.

  • From: Selects the Despill Mask layer.
  • Color Dist Max: Adjusts the range of color to be suppressed.
  • Softness: Blurs the Despill Mask.

Color Correction

Color correction is integrated into the chroma key effect, enabling you to color correct the foreground, background and edge of your key.

  • Enable: Turns the color correction features on and off. The remaining controls will only be visible once Color Correction is Enabled.

Edge Resize

  • Softness: The edge area can be blurred and enlarged.
  • Glow:

The strength, hue, saturation and lightness can be adjusted individually for the foreground, edges, and background.

Foreground

  • Strength: The amount of color adjustment applied. This slider directly translates to the distance of the control point from the center of the top color wheel.
  • Hue: The hue toward which the colors are adjusted. This radial dial is directly equivalent to the top color wheel, and represents the angle at which the control point sits within the wheel.
  • Saturation: The saturation of the selected hue. This slider is the same control as the Saturation slider beside the top color wheel.
  • Lightness: The Lightness of the selected hue. This slider is the same control as the Lightness slider beside the top color wheel.

Edge

  • Strength: The amount of color adjustment applied. This slider directly translates to the distance of the control point from the center of the middle color wheel.
  • Hue: The hue toward which the colors are adjusted. This radial dial is directly equivalent to the middle color wheel, and represents the angle at which the control point sits within the wheel.
  • Saturation: The saturation of the selected hue. This slider is the same control as the Saturation slider beside the middle color wheel.
  • Lightness: The Lightness of the selected hue. This slider is the same control as the Lightness slider beside the middle color wheel.

Background

  • Strength: The amount of color adjustment applied. This slider directly translates to the distance of the control point from the center of the bottom color wheel.
  • Hue: The hue toward which the colors are adjusted. This radial dial is directly equivalent to the bottom color wheel, and represents the angle at which the control point sits within the wheel.
  • Saturation: The saturation of the selected hue. This slider is the same control as the Saturation slider beside the bottom color wheel.
  • Lightness: The Lightness of the selected hue. This slider is the same control as the Lightness slider beside the bottom color wheel.

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