The missile smoke effect is a great way to create quick smoke trails.

Animating a smoke trail

By default the smoke trail sits in the center of the screen, creating a smoke ball.

There are two ways of animating the smoke trail, each of which will create very different results.

  • If you use the layer’s Transform properties the entire effect will be moved. This will not create a smoke trail.
  • If you want to create a smoke trail, you should use the Position property in the layer’s General section.

General

  • Preview – toggles between preview and textured particles.
  • Active – turns the entire effect on and off.
  • Attach to layer – the smoke’s position can be linked to another layer.
  • Position – the position of the smoke emitter.

Smoke

  • Density – higher density creates thicker smoke.
  • Linger – changes how long the smoke remains visible.
  • Linger variation – increasing variation introduces a random variable to the linger.
  • Size – adjusts the size of the smoke particles.
  • Size variation – increasing variation introduces a random variable to the size.
  • Speed – adjusts the speed of the individual smoke particles.
  • Speed variation – increasing variation introduces a random variable to the speed.
  • Color – the base color of the smoke.

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