Whats new in SHAPE 4.5.5?

Improvements in 4.5.5

  • No changes where made to SHAPE

Improvements in 4.5.4

  • Fixed crash on startup off shape on specific NVIDIA graphic cards.
  • Fixed crash when importing Cinema 4D files with unsupported character set in names of models.

Whats new in SHAPE 4.5.3?

  • Added Level pin to each texture input into SHAPE Viewports

Improvements in 4.5.3

  • Fixed texture mappers projecting backwards in SHAPE
  • Fixed crash when going into composition edit window in SHAPE.
  • Fixed for some composition mappings being black after project reload in SHAPE.
  • Fixed crash when using look pin when composition is patch to output in SHAPE.
  • Fixed composition rendering not stopping after un-patch to output SHAPE.
  • Fixed double loading resources on startup of SHAPE.
  • Fixed crash when using higher as 16K resolution on texture mappers in SHAPE.
  • Fixed not working model as output toggle in SHAPE.

What’s new in SHAPE 4.5?

  • Model Output: A model can now Output directly also known as a UV camera.
  • Compositions: The ability to position, rotate and scale a models or projectors outputs and composite them together into one composition for direct output from SHAPE.
  • Projector Target: and Texture Mapper Target – A Projector or Texture Mapper can now have a target that it will always point towards.
  • Texture Mapper: Added a new Shadow setting and Mix Modes, Add, Sprite and Alpha.
  • Material sampling: Linear or Nearest neighbour.
  • Show vertexes in Mesh edit can be toggled on/off
  • Masking gamma setting has been improved.

Whats new in SHAPE 4.4.2?

Improvements in 4.4.2

  • Fixed issue where some SHAPE 4.4.0 projects would not load into 4.4.1.

Whats new in SHAPE 4.4.1?

Improvements in 4.4.1

  • Fixed transparent objects on output.
  • Fixed crash in 2D viewer when a objects instead of projectors is selected and focused on.
  • Fixed blue art artefacts in masking on some hardware.
  • Fixed locking crash in the scene tree.
  • Fixed close-spline tick box undo redo loop.
  • Fixed controller stacking rotation angle.
  • Fixed crash in parenting using the top object of scene tree.
  • Fixed shape is crashing on start up on some hardware.
  • Fixed shape version pin.
  • Fixed problem where shape master is not always at the first viewport.
  • Import .C4D now imports lens shift.

Whats new in SHAPE 4.4.0?

  • Added the ability to edit model UV’s in real time.
  • Added a Visibility controller.

Improvements in 4.4.0

  • Forward Data Pin is now smooth without jitter over the network.
  • Multiple texture mappers now mix correctly.
  • Plus many small tweaks to performance.

Project file compatibility

  • Project files created in SHAPE 4.3 are compatible with SHAPE 4.3.1.
  • Project files created in SHAPE 4.2 or 4.2.1 are compatible with SHAPE 4.3.1
  • Project files created or edited in SHAPE 4.3.1 will not load in older versions of SHAPE.

Whats new in SHAPE 4.3.2?

  • Added the ability to lock the projector flash on
  • Added single pixel option to the line-up cross-hair.

Fixes and improvements Since 4.3.1

  • Fixed issue where flash latch would fail to disengage when toggling between projectors in alignment.

Fixes and improvements Since 4.3

  • Fixed an issue where some C4D imports would fail.
  • Fixed an issue where masks could have unexpected behaviour when the level is not set to 100%
  • Improved the quality of the Warp
  • Set the default state of the properties panel to minimise groups
  • Fixed an issue where newly imported models would not be propagated across the SHAPE network.
  • Fixed many small issues with the line-up grids not rendering completely in some cases
  • Fixed reverse Model Alignment
  • Fixed the Up angle with crosshairs.
  • Rotation Controller now limits at 999 degrees not 360.
  • General improvements to the Alignment tool.
  • Fixed ability of unflashing inside the warp and blend tools.
  • Updated the Warp shortcuts.