When projecting there are often situations when you need to stop the projection from hitting certain areas such as windows, this is known as masking. When using multiple projectors on a project, blending is needed to make it look like one smooth projected image. When working on complex models these overlapping areas are often also complex which is why we have blend Shapes.

To enter Blend,

Right click on the projector, Blend

To exit the Blend click,

Home Or right click, Home

Navigating Blend

To zoom, pan and rotate the hardboard use navigation modes 1,2,3.
Spacebar – Full Screen hardboard
Spacebar + double click left mouse – Reset hardboard view

NOTE: The white arrow indicates up.

Mask Properties

  • Mask Button: To be in Mask mode press the mask button.
  • Enable: Toggle Masking on/off
  • Object List: When you create new mask SHAPEs they will appear in this list. You can toggle SHAPEs on/off or delete them.
  • Name: Give your mask SHAPEs unique names
  • Opacity: Give each SHAPE its own opacity.
  • Gamma: Adjust the gamma of the feather/fall off.
  • Level of Detail: Number of subdivisions between nodes. This can clearly be seen when using cubic SHAPEs.

Adding Masks

To add masks right click where you would like a mask.