Viewports are the link between a Mix and a physical output and are created in Output Manager

There are two types of Viewports in Hippotizer: 2D and 3D.

2D Viewport

The 2D Viewport is used where a two-dimensional Workflow is preferred. This does not require a 3D model and is commonly used for:

  • Led Walls
  • Projection onto a flat or curved surface
  • Projection mapping where no 3D model is available.
  • Flat Displays (such as TVs)
  • Pixelmapping

SHAPE 3D Viewport

The SHAPE 3D Viewport utilises a three-dimensional representation of the environment to manage the outputs. The 3D environment must be configured in the SHAPE application and requires a 3D model to be either imported into or drawn inside SHAPE. A 3D workflow frequently is used for:

  • Projection Mapping with a 3D model
  • Perspective mapping complex display setups (such as LED walls)
  • Tracking Dynamic displays

Viewports and System Load

Each Viewport adds significant load to the Hippotizer system; minimising the number of viewports is a good way to increase system performance.

For more information about getting the most out of the Hippotizer system see the best practices section of this manual.

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