Timeline Control allows you to trigger and control any Timeline from within DMX.
So it allows to merge using the timeline, but triggering when what timeline is playing conveniently from a lighting console.
In the timeline list in the User Interface you need to set the ID for each timeline as this will be referenced by the first DMX channel. Channel 2 triggers the action on this particular timeline.
Please note that a command will only be triggered if a DMX value changes.
For example timeline 1->Play (DMX values 1, 10) will trigger a play command the first time this is issued.
If the timeline runs into a stop command and you wish to play again simple sending 1->Play won’t do anything as the values have not changed.
you need to insert a “nothing” cue in between (values 1, 0) before issued 1_Play again (1,10).
| Function | DMX | DMX (16bit) | Default | Range | Notes |
|---|---|---|---|---|---|
| Timeline Select | 1 | 0 | 0 – 255 | ||
| 0 | No Timeline Selected | ||||
| 255 | Timeline 255 Seclected | ||||
| Playback Command | 2 | 0 | 0-9 | Nothing | |
| 10-19 | Play | ||||
| 20-29 | Pause | ||||
| 30-39 | Stop | ||||
| 40-49 | GoCue and Play | ||||
| 50-59 | Go Cue and Pause | ||||
| Recall Cues Command | 3 | 4 | 0 | 0-65535 | Recall Cues |
| 0 | Recall Cue 0.00 | ||||
| 100 | Recall Cue 1.00 | ||||
| 65535 | Recall Cue 655.35 |


Post your comment on this topic.