Each Pixel Map has configuration and settings to determine the resolution and size of the map.
Click in the pixel map grid to show map properties in the context menu.
Name
The name of the pixel map as it appears in map select menus. This does not need to be unique.
Index
The order the pixel map will be shown in lists and selected by DMX. Zero is reserved for bypassed.
Size
The physical size of the pixel mapped area.
The combination of the size and the resolution of a pixelmap determine the physical size of each pixel. For example, the default is set to 192cm x 108cm with a resolution of 1920×1080. This equates to 10 pixels per centimeter.
Resolution
The resolution of the pixel mapped area.
Note: Pixelmapper will not scale the input into it. In order to maintain Pixel 1-to-1 behavior therefore, it is important to set the pixel map’s resolution to match that of the mix. |
Auto Patch Start Address
Sets the address that auto patch will start patching fixtures. Once a fixture is placed auto patch will increment to the next free address.
Import / Export Fixtures
Saves or loads a comma delimited file (csv) of the fixture patch.
Note: The csv export uses the globally unique identification (GUID) to reference the fixture profiles, so it is important to save the fixture profile with the csv export. |
Import Fixture Profile XML
Import a fixture previously exported from PixelMapper.
Background Image Properties
A Background image can be placed in the pixelmap to aid with fixture placement.
Image Path
location of the image
Size
Size of the image
Pixelmap / Image Size
Set the image to be the full size of the pixel map or the native size of the image (in pixels)
Offset
Location of the top left corner of the image.
Opacity
Determines the transparency of the image.
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