What is Punch Recording?
Punch Recording (sometimes called “Auto Punch”) is a method to let Mixbus automatically initiate recording during a part of the timeline.
A common usage of punch recording is the case of a person recording themselves, during an instrumental solo. The player would like to hear the audio playback up to the punch point, and then have Mixbus begin recording automatically when the solo section is reached.
How do I punch-record?
To enable punch recording, you must define a punch-range and enable the Punch In/Out buttons:
- Pre select a time-range to record (example: the guitar solo) by dragging the mouse in Range mode.
- Enable the punch markers by right clicking in the range and selecting “Set punch from selection”
- Enable the Punch In/Out buttons in the transport toolbar. (If you don’t see these, you can enable them in Preferences->Appearance->Toolbar
- arm the track(s) and the master record on the transport. As the transport rolls, recording will only occur as the playhead rolls over the defined area protecting existing audio before and after the range.
- If the “In” button is enabled, then Mixbus will initiate the transport Record-arm when the punch range is entered.
- If the “Out” button is enabled, then Mixbus will stop recording when the punch range is exited.
Combining Punch Ranges and Loop ranges
It is sometimes useful to create a Loop range that is starts a few measures before the Punch range, and continues a few measures after it. Then when the “Loop” is initiated, you will be auto-punched with each pass through the loop, with some pre-roll and post-roll.
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Patrick Buryk wrote: Jul 20, 2020
Combining Punch Ranges and Loop ranges
It is sometimes useful to create a Loop range that is starts a few measures before the Punch range, and continues a few measures after it. Then when the “Loop” is initiated, you will be auto-punched with each pass through the loop, with some pre-roll and post-roll.
The above is still in the Live V6 Manual even though the Loop-Punch combo is no longer possible.