The Materials button will take you to the Material Database screen, shown to the right. This screen allows the user to define a number of different material types for use in your SPOT model.

In the Material Library Editor section, there are existing libraries of materials to choose from with the ability to add new libraries and new materials. You can also render the material to see how it may appear in the final SPOT model.

In the Project Materials and Surface Assignment section, the user adds materials to the current project from these libraries and can then assign them to the various elements of the SPOT model.

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