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Rain Shader
» Materials list » Water » Rain Shader
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: TODO Roughness: TODO IOR: TODO Normal (Only visible in the Shader…
User’s Guide Video
Getting Started » User’s Guide Video
00:05 Introduction 00:29 Installation & Basic usage 03:11 Icons & Slow Viewport 04:52 Displacement 06:26 Baking Materials 08:56 Displacement on eevee 10:57 Shader Tools
Digital Desintegration
» Materials list » Effects » Digital Desintegration
Digital Disintegration Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Description By default the effect has 2 example materials A. A simple gray Diffuse…
Changelog / Updates
Changelog / Updates
v2.9 – January 25, 2024 Materials New: -Anisotropic Brushed Metal – Metals (4) -Flagstone Floor – Buildings (4) -Polyethylene Foam – Synthetics (4) -Glitter PVC Fabric – Fabrics – (4) -Terrazzo – Buildings – (11)…
Caustics
» Materials list » Water » Caustics
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ PLUG SHADER Plug Your Shader: TODO ▼ ANIMATE Animate: TODO ▼…
Baking Decals
Using The Decal Tool (Blender v4.0+) » Baking Decals
After you applied and adjusted the decal parameters, if you want, you can bake them to a single texture. 1. Select the object that has the decals applied 2. Go to the shading tab and open the Sanctus Tab in the N panel 3. Switch from Material to Decal baking …
Photo to Bill
» Materials list » Effects » Photo to Bill
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Description This effect imitates bills crosshatch print, it comes with an example image…
Weld Tool
» GN Assets list » Others » Weld Tool
Usage 1- Click the Add Asset button 2- Go to Blender’s modifier tab and inside the geometry nodes modifier you will see a field to select the target object where you will be drawing your curves. 3- -Select the asset and enter edit mode, select all points…
How to Bake Materials
Using Materials (Blender v4.0+) » How to Bake Materials
Sanctus Baking All the materials have baking outputs to facilitate this process with the exception of a few materials that can’t be baked When you select and right click a group node on the shader editor you will see a new option: “New maps from…
Rainy Window
» Materials list » Water » Rainy Window
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: TODO Roughness: TODO IOR: TODO Normal (Only visible in the Shader…
Add Normal Maps to the materials
Using Materials (Blender v4.0+) » Add Normal Maps to the materials
Some materials have a special “Add Normal” socket visible in the Shader Editor where you can plug a custom normal map directly and combine it with the material normals: You can also use this socket if you have a low poly object with a high poly normal…
Architectural Glass
» Materials list » Glass » Architectural Glass
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: No Parameters ▼ GLASS Color: TODO Roughness: TODO IOR: TODO Light Through: TODO Shadow Contrast: TODO ▼ PATTERN (For…
Glitter PVC
» Materials list » Fabrics » Glitter PVC
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) *When baked, to get the same result as the procedural, set Coat Weight to 1 in the…
CRT Monitor
» Materials list » Effects » CRT Monitor
- Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: No (An emission bake output will be added in the next update) Description The material comes with an image…
Terrazzo
» Materials list » Buildings » Terrazzo
Technical Details Render Engines Compatibility: Cycles, Eevee (using bump instead of Displacement) Requires Displacement: Yes Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Tiles / Poured: Switch…
Cloud it
» GN Assets list » Effects » Cloud it
Cloud it Transforms the selected object into stylized clouds. The object mesh can be edited even after the effect is applied - - Usage -Select the object you want to transform, click the “Apply Asset to Object” button on Sanctus Library panel. -Go…
Flagstone
» Materials list » Buildings » Flagstone
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Hue: Tiles Hue Saturation: Tiles Saturation Brightness: Tiles…
Wire Reveal
» GN Assets list » Effects » Wire Reveal
Usage Select an object, and click apply asset to object. The object material has a shader input where you can plug any material to use with the reveal wires effect. The effect works better on eevee with bloom or using glare with cycles in the compositor …
Smart Metal v3
» Materials list » Metals » Smart Metal v3
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Metal Color: TODO Color Variation: TODO Metal Roughness: TODO ▼…
Halftonizer
» Materials list » Effects » Halftonizer
Technical Details Render Engines Compatibility: Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Description This effect imitates CMYK halftone printing, it comes with an example image texture…
Anisotropic Brushed Metal
» Materials list » Metals » Anisotropic Brushed Metal
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (Anisotropic effect needs to be set in the principled shader after baking) How to bake materials Parameters ▼…
Silver
» Materials list » Metals » Silver
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Marble Marquina Black
» Materials list » Stones » Marble Marquina Black
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Roughness: TODO Seed: TODO Scale: TODO Bump: TODO ▼ OTHERS Replace…
Thermal Blanket
» Materials list » Fabrics » Thermal Blanket
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Base Color: TODO Metallic: TODO Roughness: TODO Texture: TODO Scale:…
Bronze
» Materials list » Metals » Bronze
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Copper
» Materials list » Metals » Copper
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Gold
» Materials list » Metals » Gold
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Neoprene
» Materials list » Fabrics » Neoprene
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: Neoprene Color ▼ SURFACE DETAIL Wet: Dry/Wet…
Steel
» Materials list » Metals » Steel
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…
Stone Wall
» Materials list » Buildings » Stone Wall
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ STONES Color1: TODO Color2: TODO Roughness:…
Polka Dots
» Materials list » Buildings » Polka Dots
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼SURFACE Base Color: Color Metallic: Metallic Roughness:…
Surface
» Materials list » Buildings » Surface
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Color1: TODO Color2: TODO Min Roughness: TODO Max Roughness: TODO AO:…
Stones (generic)
» Materials list » Stones » Stones (generic)
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint Color: TODO Brightness: TODO Roughness: TODO ▼ MOLD Mold:…
Car Paint 2
» Materials list » Synthetics » Car Paint 2
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO Blend: TODO ▼ PARTICLES Particles:…
Expanded Polystyrene
» Materials list » Synthetics » Expanded Polystyrene
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Tint: TODO AO: TODO ▼ CELLS Cell Color Variation: TODO Cell…
TR4 Resin
» Materials list » Synthetics » TR4 Resin
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Hue: TODO Roughness: TODO ▼ BUBBLES Surface Bubbles: TODO ▼…
Rusty Metal
» Materials list » Metals » Rusty Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Brightness: TODO Roughness: TODO Rust Progress: TODO ▼…
Iridescent
» Materials list » Others » Iridescent
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Main Color: TODO Metallic: TODO Roughness: TODO ▼…
Nacre
» Materials list » Others » Nacre
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint: TODO Metallic: TODO Roughness: TODO Saturation:…
Granite Black
» Materials list » Stones » Granite Black
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ SURFACE Roughness Min: TODO Roughness…
Granite Pink
» Materials list » Stones » Granite Pink
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ SURFACE Roughness Min: TODO Roughness…
Marble Calacatta
» Materials list » Stones » Marble Calacatta
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Tint: TODO ▼ SUBSURFACE Subsurface: TODO Subsurface Radius:…
Marble Guatemala Green
» Materials list » Stones » Marble Guatemala Green
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ ROUGHNESS Roughness: TODO ▼…
Marble Travertine
» Materials list » Stones » Marble Travertine
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint Color: TODO Tint Factor: TODO Roughness: TODO ▼ OTHERS Scale:…
Fur / Hair
» Materials list » Experimental » Fur / Hair
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ HAIR Color: TODO Brightness: TODO Roughness: TODO ▼ SHAPE Ondulation…
Anodized Aluminium
» Materials list » Metals » Anodized Aluminium
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Base Color: Metal Color Duochromatic: Makes the material duo…
Chain Mail
» Materials list » Metals » Chain Mail
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Metallic: TODO Roughness: TODO ▼ PATTERN Scale:…
Hammered Metal
» Materials list » Metals » Hammered Metal
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Roughness: TODO ▼ PATINA Patina: TODO Patina Color:…
Sequin Fabric
» Materials list » Fabrics » Sequin Fabric
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Color Ambient Occlusion: Adds shadows in between pieces Roughness:…
Coated Glitter
» Materials list » Synthetics » Coated Glitter
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Color 1 Color 2: Color 2 Metallic: Metallic Roughness:…
Photo to Paint
» Materials list » Effects » Photo to Paint
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Description This effect imitates a painting, it comes with an example image texture that…
Car Paint
» Materials list » Synthetics » Car Paint
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO Blend: TODO Metallic: TODO ▼…
Polyethylene
» Materials list » Synthetics » Polyethylene
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Plastic Color: TODO Plastic Roughness: TODO ▼ SURFACE DETAILS Grimes:…
Rubber
» Materials list » Synthetics » Rubber
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color: TODO Variation: TODO ▼ SURFACE DETAILS Grime: TODO Grain:…
Ice
» Materials list » Water » Ice
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color1: TODO Color2: TODO Roughness: TODO ▼ -DETAILS Solid Center…
Camo
» Materials list » Others » Camo
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO Color1: TODO Color2: TODO ▼…
Cork
» Materials list » Others » Cork
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Texture Scale: TODO Bevel Radius (Normal): TODO Roughness: TODO ▼…
Foam
» Materials list » Others » Foam
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Foam Tint: TODO Bubbles Tint: TODO Density:…
Glossy Paint
» Materials list » Others » Glossy Paint
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Main Color: TODO Roughness: TODO Fresnel Color: TODO Blend Distance:…
Camo Tiger
» Materials list » Others » Camo Tiger
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color2: TODO Color1: TODO Metallic: TODO Roughness: TODO ▼…
Camo Pixel
» Materials list » Others » Camo Pixel
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color: TODO Color: TODO Color: TODO Color: TODO ▼…
Marble Carrara
» Materials list » Stones » Marble Carrara
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color: TODO Color Variation: TODO ▼ SUBSURFACE Subsurface:…
Bubble Wrap
» Materials list » Fabrics » Bubble Wrap
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: Yes Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BUBBLES Base Color: TODO Roughness: TODO Bubble Size: TODO Bubble…
Generic Fabric
» Materials list » Fabrics » Generic Fabric
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Fabric Color 1: TODO Fabric Color 2: TODO Color Variation:…
Generic Perforated
» Materials list » Fabrics » Generic Perforated
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Base Color: TODO Metallic: TODO Roughness: TODO ▼…
Velvet
» Materials list » Fabrics » Velvet
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (the color and roughness can be baked but the way it behaves depending on the camera view point will not work when…
Metallic Mesh
» Materials list » Metals » Metallic Mesh
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color1: TODO Color2: TODO Roughness: TODO ▼ PATTERN Lenght:…
Cycles Snow
» Materials list » Stylized » Cycles Snow
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: Color Roughness: Roughness ▼ SUBSURFACE Subsurface Weight:…
Eevee Snow
» Materials list » Stylized » Eevee Snow
Technical Details Render Engines Compatibility: Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: Color Roughness: Roughness ▼ SUBSURFACE Subsurface Weight:…
Plastic
» Materials list » Synthetics » Plastic
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Roughness: TODO ▼ SURFACE DETAILS scratches ammount:…
Polyethylene Foam
» Materials list » Synthetics » Polyethylene Foam
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Color: Foam Color Roughness: Foam Roughness Subsurface Color: Subsurface Color Subsurface Scale: Subsurface…
Star Diamond Tiles
» Materials list » Buildings » Star Diamond Tiles
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES SURFACE Color 1: Star tiles color Color 2: Background tiles…
Concrete Plates
» Materials list » Buildings » Concrete Plates
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼SURFACE Color variation: Introduces variation to…
Opus Roman Tiles
» Materials list » Buildings » Opus Roman Tiles
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES SURFACE Color 1: Main tiles color Color Variation: Makes each tile a…
Roof Tiles
» Materials list » Buildings » Roof Tiles
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES Tiles Tint: Tile Width: Tile Width Tile…
Generic Wood
» Materials list » Wood » Generic Wood
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Light Color: TODO Dark Color: TODO Roughness: TODO ▼ KNOTS Knots:…
Cardboard
» Materials list » Others » Cardboard
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Base Color 1: TODO Base Color 2: TODO ▼…
Sandpaper
» Materials list » Others » Sandpaper
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color1: TODO Color2: TODO ▼ SURFACE DETAIL Detail Str: TODO ▼…
Alien Skin
» Materials list » Experimental » Alien Skin
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SKIN Skin Color: TODO Roughness: TODO ▼ SKIN DETAILS Moles/Freckles…
Lava
» Materials list » Experimental » Lava
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ GROUND Color1: TODO Color2: TODO Roughness:…
Planet
» Materials list » Experimental » Planet
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ GROUND Color1: TODO Color2: TODO Roughness:…
Skin
» Materials list » Experimental » Skin
Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SKIN Skin Color: TODO Roughness: TODO ▼ SKIN DETAILS Moles/Freckles Color:…
Jean
» Materials list » Fabrics » Jean
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Color1: TODO Color2: TODO Roughness: TODO ▼ FABRIC…
Kitchen Towel
» Materials list » Fabrics » Kitchen Towel
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Color1: TODO Color2: TODO Color Variation: TODO Color Variation 2:…
Sci-Fi Fabric
» Materials list » Fabrics » Sci-Fi Fabric
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Color1: TODO Color2: TODO Color3:…
Superhero
» Materials list » Fabrics » Superhero
Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Color1: TODO Color2: TODO Roughness: TODO Metallic: TODO AO:…
Hamburger Meat
» Materials list » Food » Hamburger Meat
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ MEAT Subsurface: TODO Roughness: TODO ▼ BURN…
Meat Balls
» Materials list » Food » Meat Balls
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ MEAT Subsurface: TODO Roughness: TODO ▼ BURN…
Carbon Fiber
» Materials list » Synthetics » Carbon Fiber
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Roughness: TODO Metallic: TODO ▼ PATTERN Angle:…
Modeling Clay
» Materials list » Synthetics » Modeling Clay
- Technical Details Render Engines Compatibility: eevee/cycles (cycles recommended) Requires Displacement: Recommended Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes How to bake materials Parameters ▼BASIC Base Color: Color Roughness:…
Diamond Corner Tiles
» Materials list » Buildings » Diamond Corner Tiles
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES Tiles Size Y: Tile width (relative to the material scale) Tiles Size…
Mixed Tiles
» Materials list » Buildings » Mixed Tiles
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES SHAPE Tiles Size Y: Tile width (relative to the material scale) Tiles…
Mixed Tri Hex Tiles
» Materials list » Buildings » Mixed Tri Hex Tiles
Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES Color 1: Main tiles color Color 2: Small tiles color Color Variation:…
Anti Slip
» Materials list » Buildings » Anti Slip
Technical Details Render Engines Compatibility: Cycles/EEVEE Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼BASIC Color: Paint Color Metallic: Metallic Roughness: Paint…
SF Panels
» Materials list » Buildings » SF Panels
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ PANELS Panel Width: TODO Panel Height: TODO Panel Type: TODO Metal Color:…
Wood Planks
» Materials list » Wood » Wood Planks
Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR & ROUGHNESS Color 1: TODO Color 2: TODO Color Variation:…
Cardboard Damaged
» Materials list » Others » Cardboard Damaged
Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Base Color 1: TODO Base Color 2: TODO ▼…
Wire Rope
» Materials list » Ropes and Cables » Wire Rope
Using wire rope material Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color:…