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Rain Shader

» Materials list » Water » Rain Shader

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: TODO Roughness: TODO IOR: TODO Normal (Only visible in the Shader…

Tools

» GN Assets list » Tools

Array Path Circular Array Turntable Linear

User’s Guide Video

Getting Started » User’s Guide Video

00:05 Introduction 00:29 Installation & Basic usage 03:11 Icons & Slow Viewport 04:52 Displacement 06:26 Baking Materials 08:56 Displacement on eevee 10:57 Shader Tools

Digital Desintegration

» Materials list » Effects » Digital Desintegration

Digital Disintegration Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Description By default the effect has 2 example materials A. A simple gray Diffuse…

Changelog / Updates

Changelog / Updates

v2.9 – January 25, 2024 Materials New: -Anisotropic Brushed Metal – Metals (4) -Flagstone Floor – Buildings (4) -Polyethylene Foam – Synthetics (4) -Glitter PVC Fabric – Fabrics – (4) -Terrazzo – Buildings – (11)…

Water

» Materials list » Water

Caustics Detailed Snow Ice Rain Shader Rainy Window Snow v2

Caustics

» Materials list » Water » Caustics

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ PLUG SHADER Plug Your Shader: TODO ▼ ANIMATE Animate: TODO ▼…

Baking Decals

Using The Decal Tool (Blender v4.0+) » Baking Decals

After you applied and adjusted the decal parameters, if you want, you can bake them to a single texture. 1. Select the object that has the decals applied 2. Go to the shading tab and open the Sanctus Tab in the N panel 3. Switch from Material to Decal baking …

Photo to Bill

» Materials list » Effects » Photo to Bill

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Description This effect imitates bills crosshatch print, it comes with an example image…

Weld Tool

» GN Assets list » Others » Weld Tool

Usage 1- Click the Add Asset button 2- Go to Blender’s modifier tab and inside the geometry nodes modifier you will see a field to select the target object where you will be drawing your curves. 3- -Select the asset and enter edit mode, select all points…

How to Bake Materials

Using Materials (Blender v4.0+) » How to Bake Materials

Sanctus Baking All the materials have baking outputs to facilitate this process with the exception of a few materials that can’t be baked When you select and right click a group node on the shader editor you will see a new option: “New maps from…

Rainy Window

» Materials list » Water » Rainy Window

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: TODO Roughness: TODO IOR: TODO Normal (Only visible in the Shader…

Add Normal Maps to the materials

Using Materials (Blender v4.0+) » Add Normal Maps to the materials

Some materials have a special “Add Normal” socket visible in the Shader Editor where you can plug a custom normal map directly and combine it with the material normals: You can also use this socket if you have a low poly object with a high poly normal…

Architectural Glass

» Materials list » Glass » Architectural Glass

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: No Parameters ▼ GLASS Color: TODO Roughness: TODO IOR: TODO Light Through: TODO Shadow Contrast: TODO ▼ PATTERN (For…

Glitter PVC

» Materials list » Fabrics » Glitter PVC

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) *When baked, to get the same result as the procedural, set Coat Weight to 1 in the…

CRT Monitor

» Materials list » Effects » CRT Monitor

- Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: No (An emission bake output will be added in the next update) Description The material comes with an image…

Terrazzo

» Materials list » Buildings » Terrazzo

Technical Details Render Engines Compatibility: Cycles, Eevee (using bump instead of Displacement) Requires Displacement: Yes Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Tiles / Poured: Switch…

Cloud it

» GN Assets list » Effects » Cloud it

Cloud it Transforms the selected object into stylized clouds. The object mesh can be edited even after the effect is applied - - Usage -Select the object you want to transform, click the “Apply Asset to Object” button on Sanctus Library panel. -Go…

Flagstone

» Materials list » Buildings » Flagstone

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ TILES Hue: Tiles Hue Saturation: Tiles Saturation Brightness: Tiles…

Wire Reveal

» GN Assets list » Effects » Wire Reveal

Usage Select an object, and click apply asset to object. The object material has a shader input where you can plug any material to use with the reveal wires effect. The effect works better on eevee with bloom or using glare with cycles in the compositor …

Smart Metal v3

» Materials list » Metals » Smart Metal v3

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Metal Color: TODO Color Variation: TODO Metal Roughness: TODO ▼…

Halftonizer

» Materials list » Effects » Halftonizer

Technical Details Render Engines Compatibility: Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Description This effect imitates CMYK halftone printing, it comes with an example image texture…

Anisotropic Brushed Metal

» Materials list » Metals » Anisotropic Brushed Metal

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (Anisotropic effect needs to be set in the principled shader after baking) How to bake materials Parameters ▼…

Silver

» Materials list » Metals » Silver

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…

Marble Marquina Black

» Materials list » Stones » Marble Marquina Black

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Roughness: TODO Seed: TODO Scale: TODO Bump: TODO ▼ OTHERS Replace…

Thermal Blanket

» Materials list » Fabrics » Thermal Blanket

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Base Color: TODO Metallic: TODO Roughness: TODO Texture: TODO Scale:…

Bronze

» Materials list » Metals » Bronze

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…

Copper

» Materials list » Metals » Copper

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…

Gold

» Materials list » Metals » Gold

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…

Neoprene

» Materials list » Fabrics » Neoprene

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: Neoprene Color ▼ SURFACE DETAIL Wet: Dry/Wet…

Steel

» Materials list » Metals » Steel

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ METAL Color: Metal Color Roughness: Metal Roughness ▼ TEXTURE Scale:…

Stone Wall

» Materials list » Buildings » Stone Wall

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼ STONES Color1: TODO Color2: TODO Roughness:…

Polka Dots

» Materials list » Buildings » Polka Dots

Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼SURFACE Base Color: Color Metallic: Metallic Roughness:…

Surface

» Materials list » Buildings » Surface

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Color1: TODO Color2: TODO Min Roughness: TODO Max Roughness: TODO AO:…

Stones (generic)

» Materials list » Stones » Stones (generic)

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint Color: TODO Brightness: TODO Roughness: TODO ▼ MOLD Mold:…

Car Paint 2

» Materials list » Synthetics » Car Paint 2

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO Blend: TODO ▼ PARTICLES Particles:…

Expanded Polystyrene

» Materials list » Synthetics » Expanded Polystyrene

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Tint: TODO AO: TODO ▼ CELLS Cell Color Variation: TODO Cell…

TR4 Resin

» Materials list » Synthetics » TR4 Resin

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Hue: TODO Roughness: TODO ▼ BUBBLES Surface Bubbles: TODO ▼…

Rusty Metal

» Materials list » Metals » Rusty Metal

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Brightness: TODO Roughness: TODO Rust Progress: TODO ▼…

Iridescent

» Materials list » Others » Iridescent

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Main Color: TODO Metallic: TODO Roughness: TODO ▼…

Nacre

» Materials list » Others » Nacre

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint: TODO Metallic: TODO Roughness: TODO Saturation:…

Granite Black

» Materials list » Stones » Granite Black

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ SURFACE Roughness Min: TODO Roughness…

Granite Pink

» Materials list » Stones » Granite Pink

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ SURFACE Roughness Min: TODO Roughness…

Marble Calacatta

» Materials list » Stones » Marble Calacatta

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Tint: TODO ▼ SUBSURFACE Subsurface: TODO Subsurface Radius:…

Marble Guatemala Green

» Materials list » Stones » Marble Guatemala Green

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO ▼ ROUGHNESS Roughness: TODO ▼…

Marble Travertine

» Materials list » Stones » Marble Travertine

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Tint Color: TODO Tint Factor: TODO Roughness: TODO ▼ OTHERS Scale:…

Fur / Hair

» Materials list » Experimental » Fur / Hair

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ HAIR Color: TODO Brightness: TODO Roughness: TODO ▼ SHAPE Ondulation…

Anodized Aluminium

» Materials list » Metals » Anodized Aluminium

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Base Color: Metal Color Duochromatic: Makes the material duo…

Chain Mail

» Materials list » Metals » Chain Mail

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Metallic: TODO Roughness: TODO ▼ PATTERN Scale:…

Hammered Metal

» Materials list » Metals » Hammered Metal

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Roughness: TODO ▼ PATINA Patina: TODO Patina Color:…

Sequin Fabric

» Materials list » Fabrics » Sequin Fabric

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Color Ambient Occlusion: Adds shadows in between pieces Roughness:…

Coated Glitter

» Materials list » Synthetics » Coated Glitter

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters Color: Color 1 Color 2: Color 2 Metallic: Metallic Roughness:…

Photo to Paint

» Materials list » Effects » Photo to Paint

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Description This effect imitates a painting, it comes with an example image texture that…

Car Paint

» Materials list » Synthetics » Car Paint

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO Blend: TODO Metallic: TODO ▼…

Polyethylene

» Materials list » Synthetics » Polyethylene

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Plastic Color: TODO Plastic Roughness: TODO ▼ SURFACE DETAILS Grimes:…

Rubber

» Materials list » Synthetics » Rubber

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color: TODO Variation: TODO ▼ SURFACE DETAILS Grime: TODO Grain:…

Ice

» Materials list » Water » Ice

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color1: TODO Color2: TODO Roughness: TODO ▼ -DETAILS Solid Center…

Camo

» Materials list » Others » Camo

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color1: TODO Color2: TODO Color1: TODO Color2: TODO ▼…

Cork

» Materials list » Others » Cork

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Texture Scale: TODO Bevel Radius (Normal): TODO Roughness: TODO ▼…

Foam

» Materials list » Others » Foam

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Foam Tint: TODO Bubbles Tint: TODO Density:…

Glossy Paint

» Materials list » Others » Glossy Paint

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Main Color: TODO Roughness: TODO Fresnel Color: TODO Blend Distance:…

Camo Tiger

» Materials list » Others » Camo Tiger

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color2: TODO Color1: TODO Metallic: TODO Roughness: TODO ▼…

Camo Pixel

» Materials list » Others » Camo Pixel

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color: TODO Color: TODO Color: TODO Color: TODO ▼…

Marble Carrara

» Materials list » Stones » Marble Carrara

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Color: TODO Color Variation: TODO ▼ SUBSURFACE Subsurface:…

Bubble Wrap

» Materials list » Fabrics » Bubble Wrap

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: Yes Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BUBBLES Base Color: TODO Roughness: TODO Bubble Size: TODO Bubble…

Generic Fabric

» Materials list » Fabrics » Generic Fabric

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Fabric Color 1: TODO Fabric Color 2: TODO Color Variation:…

Generic Perforated

» Materials list » Fabrics » Generic Perforated

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Base Color: TODO Metallic: TODO Roughness: TODO ▼…

Velvet

» Materials list » Fabrics » Velvet

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (the color and roughness can be baked but the way it behaves depending on the camera view point will not work when…

Metallic Mesh

» Materials list » Metals » Metallic Mesh

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color1: TODO Color2: TODO Roughness: TODO ▼ PATTERN Lenght:…

Cycles Snow

» Materials list » Stylized » Cycles Snow

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: Color Roughness: Roughness ▼ SUBSURFACE Subsurface Weight:…

Eevee Snow

» Materials list » Stylized » Eevee Snow

Technical Details Render Engines Compatibility: Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: Color Roughness: Roughness ▼ SUBSURFACE Subsurface Weight:…

Plastic

» Materials list » Synthetics » Plastic

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Roughness: TODO ▼ SURFACE DETAILS scratches ammount:…

Polyethylene Foam

» Materials list » Synthetics » Polyethylene Foam

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 1/3 Can be baked: No Parameters Color: Foam Color Roughness: Foam Roughness Subsurface Color: Subsurface Color Subsurface Scale: Subsurface…

Star Diamond Tiles

» Materials list » Buildings » Star Diamond Tiles

Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES SURFACE Color 1: Star tiles color Color 2: Background tiles…

Concrete Plates

» Materials list » Buildings » Concrete Plates

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼SURFACE Color variation: Introduces variation to…

Opus Roman Tiles

» Materials list » Buildings » Opus Roman Tiles

Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES SURFACE Color 1: Main tiles color Color Variation: Makes each tile a…

Roof Tiles

» Materials list » Buildings » Roof Tiles

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 3/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES Tiles Tint: Tile Width: Tile Width Tile…

Generic Wood

» Materials list » Wood » Generic Wood

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Light Color: TODO Dark Color: TODO Roughness: TODO ▼ KNOTS Knots:…

Cardboard

» Materials list » Others » Cardboard

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Base Color 1: TODO Base Color 2: TODO ▼…

Sandpaper

» Materials list » Others » Sandpaper

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color1: TODO Color2: TODO ▼ SURFACE DETAIL Detail Str: TODO ▼…

Alien Skin

» Materials list » Experimental » Alien Skin

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SKIN Skin Color: TODO Roughness: TODO ▼ SKIN DETAILS Moles/Freckles…

Lava

» Materials list » Experimental » Lava

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ GROUND Color1: TODO Color2: TODO Roughness:…

Planet

» Materials list » Experimental » Planet

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ GROUND Color1: TODO Color2: TODO Roughness:…

Skin

» Materials list » Experimental » Skin

Technical Details Render Engines Compatibility: Cycles Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SKIN Skin Color: TODO Roughness: TODO ▼ SKIN DETAILS Moles/Freckles Color:…

Jean

» Materials list » Fabrics » Jean

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Color1: TODO Color2: TODO Roughness: TODO ▼ FABRIC…

Kitchen Towel

» Materials list » Fabrics » Kitchen Towel

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Color1: TODO Color2: TODO Color Variation: TODO Color Variation 2:…

Sci-Fi Fabric

» Materials list » Fabrics » Sci-Fi Fabric

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ SURFACE Color1: TODO Color2: TODO Color3:…

Superhero

» Materials list » Fabrics » Superhero

Technical Details Render Engines Compatibility: Eevee, Cycles Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ FABRIC Color1: TODO Color2: TODO Roughness: TODO Metallic: TODO AO:…

Hamburger Meat

» Materials list » Food » Hamburger Meat

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ MEAT Subsurface: TODO Roughness: TODO ▼ BURN…

Meat Balls

» Materials list » Food » Meat Balls

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ MEAT Subsurface: TODO Roughness: TODO ▼ BURN…

Carbon Fiber

» Materials list » Synthetics » Carbon Fiber

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color: TODO Roughness: TODO Metallic: TODO ▼ PATTERN Angle:…

Modeling Clay

» Materials list » Synthetics » Modeling Clay

- Technical Details Render Engines Compatibility: eevee/cycles (cycles recommended) Requires Displacement: Recommended Requires UVs: No Processing/Complexity: 1/3 Can be baked: Yes How to bake materials Parameters ▼BASIC Base Color: Color Roughness:…

Diamond Corner Tiles

» Materials list » Buildings » Diamond Corner Tiles

Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES Tiles Size Y: Tile width (relative to the material scale) Tiles Size…

Mixed Tiles

» Materials list » Buildings » Mixed Tiles

Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES SHAPE Tiles Size Y: Tile width (relative to the material scale) Tiles…

Mixed Tri Hex Tiles

» Materials list » Buildings » Mixed Tri Hex Tiles

Technical Details Render Engines Compatibility: Cycles/eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼TILES Color 1: Main tiles color Color 2: Small tiles color Color Variation:…

Anti Slip

» Materials list » Buildings » Anti Slip

Technical Details Render Engines Compatibility: Cycles/EEVEE Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼BASIC Color: Paint Color Metallic: Metallic Roughness: Paint…

SF Panels

» Materials list » Buildings » SF Panels

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ PANELS Panel Width: TODO Panel Height: TODO Panel Type: TODO Metal Color:…

Wood Planks

» Materials list » Wood » Wood Planks

Technical Details Render Engines Compatibility: Cycles, Eevee Requires Displacement: No Requires UVs: No Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR & ROUGHNESS Color 1: TODO Color 2: TODO Color Variation:…

Cardboard Damaged

» Materials list » Others » Cardboard Damaged

Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 2/3 Can be baked: Yes (How to bake materials) Parameters ▼ COLOR Base Color 1: TODO Base Color 2: TODO ▼…

Wire Rope

» Materials list » Ropes and Cables » Wire Rope

Using wire rope material Technical Details Render Engines Compatibility: Cycles Requires Displacement: Yes (working with Displacement) Requires UVs: Yes Processing/Complexity: 1/3 Can be baked: Yes (How to bake materials) Parameters ▼ BASIC Color:…