Welcome to Sanctus Library Manual
Post your comment on this topic.
I really love this addon, the price-performance ratio is really excellent.
I would love it if a snow shader (snow based on normals) and water shader could be added.
I think more than every material that this addon as (as the ability of tweaking said materials easily "inside the hood"), for me what made me pull the trigger were also the Shader editor tools, with quick masks, coordinates and others. This addon is worth every penny. Hope V2 keeps getting some more materials. And im super down for if a future V3 would get small discount for old users. Cus from what im seeing this cuts production time by a lot.
This is an excellent Blender add-on. Some ground surface and water surface materials would be a very useful addition.
no words, this is just fucking insane
I can't believe how well these materials just WORK. You can customize the well designed paramters easily, but also just drag and drop and boom - stuff looks amazing. And the fact that there's a .blend included that you can drop in your asset library that's setup is just going way beyond the call of duty. AWESOME work.
It's jaw dropping, really thanks so much for this great library !!! big thumbs up
There's no way to reply to a comment so I will thank you here on a new post hehe If you want to get in touch join my discord or message me on twitter, I'll be happy to answer.
Not just simply good, but excellent!
Low price, high benefit!
Thank you so much Sanctus!!!
Beautiful materials, congrats for the amazing work!
I was wondering how hard it would be to have the procedural wet material in UE5?