Improvements in 4.8.2
- 5556: Improved Input level response before saving project and restarting engine.
Whats New in SHAPE 4.8.1:
- Added Model to Output Space selector: Output from model can be changed between the Objects UV area, or utilizing the full 0-1 UV space.
- Compositions mappings can now be nudged in X and Y by using the arrow keys on the keyboard
- Fractional Pixel locations are now supported in the compositions UI
Improvements in 4.8.1
- 5484: Sampling outside of UV space should be black, not repeat last pixel.
- 5481: Scaling rotated composition mappings now respects uniform scaling.
- 5480: Tolerance between scale and rotation for composition editing has been improved
Whats new in SHAPE 4.8.0:
- Added Dockable Pane support.
- Added Viewer Window which can be used to have another view into the 3d scene. These replace split views.
- Added Preview Window which can be used to preview what would be the output of an object in the scene.
- Added Camera objects which are used to represent physical cameras inside the software.
Whats new in SHAPE 4.7.3:
- No changes from 4.7.2
Whats new in SHAPE 4.7.2:
- No changes from 4.7.1
Whats new in SHAPE 4.7.1
- Added support for Multi-Point alignment. See Projector Alignment for more details.
- Added texture update from remote system. See Input Manager for more details.
Improvements in 4.7.1
- Fixed an issue with changing Rotation controllers from Automation to Manual or vice versa which could offset the correct position.
- Fixed an issue where the sizing of the SHAPE app could cause black bars at the top and bottom of the window.
- Fixed an issue where the MR Camera live feed and backplate could provide a more dim image than expected.
- Added a delay option for Livefeed in the MR camera.
- Fixed an issue with MR camera overlays not respecting the lens distortion.
Whats new in SHAPE 4.7
- Texture Shaded display type now uses rendered lighting to improve visibility of all models in SHAPE.
- Added Anti Aliasing options for render sources. None, Fast FXAA, and FXAA.
- Added options for changing the wireframe size of projector in Shape.
- Added Object Colour as material option.
- Added Render Order tab.
- Added Screen Objects.
- Added LED Screen Generator tool.
- Added World Space + Model Space toggle.
- Materials can now be added to Compositions directly without routing through an object
- Compositions can now be applied as materials to objects
- MR Cameras added
- Exposable Controllers added
- Camera Controller added
- Alpha transparency edge options for objects
- Exposed Mix modes and Enabling for Texture Mappers and MR Cameras to Engine.
Improvements in 4.7
- Improved controller behavior with Automation
- Improved performance of using transparent objects
- Controllers and Texture Mappers can now be Copied and Pasted
- Added Alpha to Alignment patterns
- New Automation Systems added
- Automation data smoothing improved
- Split Render enabled, and scene visibility into 2 different toggles.
- Added ability to delete Materials and Inputs from the Input Manager.
- Moved Mix Order to a tab rather than from each texture mapper.
- Materials can be updated
- Added snapping increments to Movement and Rotate tools.
- Hippotizer Inputs can get custom test images
Improvements in 4.6.4
- Resolved issue where warp could crash the engine
Improvements in 4.6.3
- Improved importing speed when importing large models
- Automation Min and Max values now read properly inside Zookeeper
- Resolved issue where warp would sometimes tear the output image instead of properly warping
- Resolved issue with Compositions not correctly sizing in GUI or output if made at larger than HD resolution
Improvements in 4.6.2
- Resolved issues with baked projectors and alpha textures
- Resolved issues with texture mapper shadows always using normals
Whats new in SHAPE 4.6.1
- Added DEAP Automation System
- Changed Controllers interaction with Zookeeper
Improvements in 4.6.1
- Improved controller behavior with Automation
NOTE: Forward Data only works with B value for controllers |
Whats new in SHAPE 4.6?
- Added UV, Spherical, Cylindrical and Radial Texture Mappers
- Added Case Study
- Added ability to import textures associated with a model and assign them to the correct geometry
- SHAPE is now integrated with the Green Hippo installer
- SHAPE has replaced the Visualizer inside of Hippotizer
NOTE: Shape Visualizer is completely independent of the Shape Viewport, meaning you can previsualize without the need for a physical output |
Improvements in 4.6
- Improved performance
- Invert X & Y added to Texture Mappers
- Display mode is now defaulted to Textured
- SHAPE Root pins have been moved from Viewport to their own Group inside Hippotizer
Whats new in SHAPE 4.5.5?
Improvements in 4.5.5
- No changes where made to SHAPE
Improvements in 4.5.4
- Fixed crash on startup off shape on specific NVIDIA graphic cards.
- Fixed crash when importing Cinema 4D files with unsupported character set in names of models.
Whats new in SHAPE 4.5.3?
- Added Level pin to each texture input into SHAPE Viewports
Improvements in 4.5.3
- Fixed texture mappers projecting backwards in SHAPE
- Fixed crash when going into composition edit window in SHAPE.
- Fixed for some composition mappings being black after project reload in SHAPE.
- Fixed crash when using look pin when composition is patch to output in SHAPE.
- Fixed composition rendering not stopping after un-patch to output SHAPE.
- Fixed double loading resources on startup of SHAPE.
- Fixed crash when using higher as 16K resolution on texture mappers in SHAPE.
- Fixed not working model as output toggle in SHAPE.
What’s new in SHAPE 4.5?
- Model Output: A model can now Output directly also known as a UV camera.
- Compositions: The ability to position, rotate and scale a models or projectors outputs and composite them together into one composition for direct output from SHAPE.
- Projector Target: and Texture Mapper Target – A Projector or Texture Mapper can now have a target that it will always point towards.
- Texture Mapper: Added a new Shadow setting and Mix Modes, Add, Sprite and Alpha.
- Material sampling: Linear or Nearest neighbour.
- Show vertexes in Mesh edit can be toggled on/off
- Masking gamma setting has been improved.
Whats new in SHAPE 4.4.2?
Improvements in 4.4.2
- Fixed issue where some SHAPE 4.4.0 projects would not load into 4.4.1.
Whats new in SHAPE 4.4.1?
Improvements in 4.4.1
- Fixed transparent objects on output.
- Fixed crash in 2D viewer when a objects instead of projectors is selected and focused on.
- Fixed blue art artefacts in masking on some hardware.
- Fixed locking crash in the scene tree.
- Fixed close-spline tick box undo redo loop.
- Fixed controller stacking rotation angle.
- Fixed crash in parenting using the top object of scene tree.
- Fixed shape is crashing on start up on some hardware.
- Fixed shape version pin.
- Fixed problem where shape master is not always at the first viewport.
- Import .C4D now imports lens shift.
Whats new in SHAPE 4.4.0?
- Added the ability to edit model UV’s in real time.
- Added a Visibility controller.
Improvements in 4.4.0
- Forward Data Pin is now smooth without jitter over the network.
- Multiple texture mappers now mix correctly.
- Plus many small tweaks to performance.
Project file compatibility
- Project files created in SHAPE 4.3 are compatible with SHAPE 4.3.1.
- Project files created in SHAPE 4.2 or 4.2.1 are compatible with SHAPE 4.3.1
- Project files created or edited in SHAPE 4.3.1 will not load in older versions of SHAPE.
Whats new in SHAPE 4.3.2?
- Added the ability to lock the projector flash on
- Added single pixel option to the line-up cross-hair.
Fixes and improvements Since 4.3.1
- Fixed issue where flash latch would fail to disengage when toggling between projectors in alignment.
Fixes and improvements Since 4.3
- Fixed an issue where some C4D imports would fail.
- Fixed an issue where masks could have unexpected behaviour when the level is not set to 100%
- Improved the quality of the Warp
- Set the default state of the properties panel to minimise groups
- Fixed an issue where newly imported models would not be propagated across the SHAPE network.
- Fixed many small issues with the line-up grids not rendering completely in some cases
- Fixed reverse Model Alignment
- Fixed the Up angle with crosshairs.
- Rotation Controller now limits at 999 degrees not 360.
- General improvements to the Alignment tool.
- Fixed ability of unflashing inside the warp and blend tools.
- Updated the Warp shortcuts.