Spherical
Spherical Mapping pushes pixels out in an sphere from a single point.
To create a Spherical mapper go to Menu Bar-> Create-> Spherical
Spherical Mapping Properties
Lens
- Resolution: The resolution of texture being applied to objects. This should match the selected materials resolution.
- Aspect Ratio: The aspect ratio of the texture mapper based on resolution.
- Angle Horizon: How far around horizontally content is projected measured in degrees.
- Angle Vertical: How far around vertically content is projected measured in degrees.
- Dynamic Clipping Planes: With this enabled, Clipping Planes, Near and Far will automatically set themselves to the region of interest.
- Near: This sets the closest plane the texture mapper will begin to render within.
- Far: This sets the furthest plane the texture mapper will will stop to render within.