Improvements in 4.6.2
- Resolved issues with baked projectors and alpha textures
- Resolved issues with texture mapper shadows always using normals
Whats new in SHAPE 4.6.1
- Added DEAP Automation System
- Changed Controllers interaction with Zookeeper
Improvements in 4.6.1
- Improved controller behavior with Automation
NOTE: Forward Data only works with B value for controllers |
Whats new in SHAPE 4.6?
- Added UV, Spherical, Cylindrical and Radial Texture Mappers
- Added Case Study
- Added ability to import textures associated with a model and assign them to the correct geometry
- SHAPE is now integrated with the Green Hippo installer
- SHAPE has replaced the Visualizer inside of Hippotizer
NOTE: Shape Visualizer is completely independent of the Shape Viewport, meaning you can previsualize without the need for a physical output |
Improvements in 4.6
- Improved performance
- Invert X & Y added to Texture Mappers
- Display mode is now defaulted to Textured
- SHAPE Root pins have been moved from Viewport to their own Group inside Hippotizer
Whats new in SHAPE 4.5.5?
Improvements in 4.5.5
- No changes where made to SHAPE
Improvements in 4.5.4
- Fixed crash on startup off shape on specific NVIDIA graphic cards.
- Fixed crash when importing Cinema 4D files with unsupported character set in names of models.
Whats new in SHAPE 4.5.3?
- Added Level pin to each texture input into SHAPE Viewports
Improvements in 4.5.3
- Fixed texture mappers projecting backwards in SHAPE
- Fixed crash when going into composition edit window in SHAPE.
- Fixed for some composition mappings being black after project reload in SHAPE.
- Fixed crash when using look pin when composition is patch to output in SHAPE.
- Fixed composition rendering not stopping after un-patch to output SHAPE.
- Fixed double loading resources on startup of SHAPE.
- Fixed crash when using higher as 16K resolution on texture mappers in SHAPE.
- Fixed not working model as output toggle in SHAPE.
What’s new in SHAPE 4.5?
- Model Output: A model can now Output directly also known as a UV camera.
- Compositions: The ability to position, rotate and scale a models or projectors outputs and composite them together into one composition for direct output from SHAPE.
- Projector Target: and Texture Mapper Target – A Projector or Texture Mapper can now have a target that it will always point towards.
- Texture Mapper: Added a new Shadow setting and Mix Modes, Add, Sprite and Alpha.
- Material sampling: Linear or Nearest neighbour.
- Show vertexes in Mesh edit can be toggled on/off
- Masking gamma setting has been improved.
Whats new in SHAPE 4.4.2?
Improvements in 4.4.2
- Fixed issue where some SHAPE 4.4.0 projects would not load into 4.4.1.
Whats new in SHAPE 4.4.1?
Improvements in 4.4.1
- Fixed transparent objects on output.
- Fixed crash in 2D viewer when a objects instead of projectors is selected and focused on.
- Fixed blue art artefacts in masking on some hardware.
- Fixed locking crash in the scene tree.
- Fixed close-spline tick box undo redo loop.
- Fixed controller stacking rotation angle.
- Fixed crash in parenting using the top object of scene tree.
- Fixed shape is crashing on start up on some hardware.
- Fixed shape version pin.
- Fixed problem where shape master is not always at the first viewport.
- Import .C4D now imports lens shift.
Whats new in SHAPE 4.4.0?
- Added the ability to edit model UV’s in real time.
- Added a Visibility controller.
Improvements in 4.4.0
- Forward Data Pin is now smooth without jitter over the network.
- Multiple texture mappers now mix correctly.
- Plus many small tweaks to performance.
Project file compatibility
- Project files created in SHAPE 4.3 are compatible with SHAPE 4.3.1.
- Project files created in SHAPE 4.2 or 4.2.1 are compatible with SHAPE 4.3.1
- Project files created or edited in SHAPE 4.3.1 will not load in older versions of SHAPE.
Whats new in SHAPE 4.3.2?
- Added the ability to lock the projector flash on
- Added single pixel option to the line-up cross-hair.
Fixes and improvements Since 4.3.1
- Fixed issue where flash latch would fail to disengage when toggling between projectors in alignment.
Fixes and improvements Since 4.3
- Fixed an issue where some C4D imports would fail.
- Fixed an issue where masks could have unexpected behaviour when the level is not set to 100%
- Improved the quality of the Warp
- Set the default state of the properties panel to minimise groups
- Fixed an issue where newly imported models would not be propagated across the SHAPE network.
- Fixed many small issues with the line-up grids not rendering completely in some cases
- Fixed reverse Model Alignment
- Fixed the Up angle with crosshairs.
- Rotation Controller now limits at 999 degrees not 360.
- General improvements to the Alignment tool.
- Fixed ability of unflashing inside the warp and blend tools.
- Updated the Warp shortcuts.