Creates a realistic bonfire.
General
- Preview – toggles between textures and preview particles.
- Target – the point towards which the fire and smoke moves. Changing the target position can create a convincing illusion of the fire being influenced by wind.
- Height – alters the height of the flame relative to the target position.
Fire
- Active – each individual element of the bonfire can be turned on and off.
- Spread – adjusts the fire between a small, intense base or a broad base.
- Ferocity – changes the textures used by the fire.
- Intensity – creates a stronger, brighter fire.
- Size – adjusts the size of the individual fire particles.
- Color – changes the color of the fire, which in turn affects the lighting on the smoke.
Smoke
- Active – each individual element of the bonfire can be turned on and off.
- Spread – adjusts the smoke between a thin or broad column.
- Thickness – changes the textures used by the smoke.
- Density – moves between thin, wispy smoke and dense, thick smoke.
- Size – adjusts the size of the individual smoke particles.
- Color from fire – determines how much of the smoke is illuminated by the fire.
- Color – changes the color of the smoke when it isn’t being affected by the fire.
Embers
- Active – each individual element of the bonfire can be turned on and off.
- Spread – adjusts whether the embers are generated over a small or large area.
- Variation – changes the textures used by the embers.
- Amount – alters the number of embers visible at any one time.
- Turbulence – increasing turbulence will cause the embers to move more erratically.
- Size – adjusts the size of the individual ember particles.
- Color – changes the color of the embers, without affecting the smoke and fire colors.