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DMX
Components » DMX
The DMX Component receives network data to control Hippotizer. The DMX Component uses ArtNet, MA-Net or sACN to enable Hippotizer to be controlled from a lighting desk. Getting started Please see the Quick start guide to get up and running fast. DMX…
DMX Charts
Appendixes » DMX Charts
DMX profiles are built in to Hippotizer software and can be viewed from within DMX component. Factory Personalities for 4.8.3 4.8 Layer 4.8 Layer Presets 4.8 Mix 4.8 Mix Presets 4.8 Viewport 4.8 Shape Viewport TimelinePlus
DMX Settings
Components » DMX » DMX Settings
Automatically Enable DMX on Component Start When On, the DMX component will receive DMX immediately on Engine startup. When Off the DMX component will not receive DMX on Engine startup. Enable Smoothing When On Float pins (pins that go from 0-1 eg Layer…
DMX Monitor
Components » DMX » DMX Monitor
A live indication of DMX values being received can be seen in the DMX Monitor Each universe has it’s own monitor and can be quickly accessed by clicking the monitor tab. Each channel in the monitor is represented by a green or red box. Red indicates that…
DMX Personality Changes
Whats New In Version 4.8.3 » DMX Personality Changes
All changes to DMX personalities are listed here: *No functionality changes have been made to the 4.8 personalities from 4.7 A complete list of current DMX charts can be found here: DMX Charts *Matching MA2 personalities can be downloaded from our support site…
Creating DMX Personalities
Appendixes » Creating DMX Personalities
Controlling a Hippotizer from a DMX lighting desk is easy and the software come complete with stock personalities. However, it is can be necessary to create custom personalities. This requires some specific decisions and mappings. These are detailed here. …
Presets and DMX
Components » Preset Manager » Presets and DMX
This feature has been added as per user request but carries some limitations in use that need to be carfully considered. Under normal circumstances it is best practise to use the lighting desk for the creation and recalling of presets, or the ZooKeeper, both as…
DMX Component API
Components » Macro Manager » Hippotizer API » DMX Component API
DMX Component Properties Property Name Return Data Type Description Example Syntax Enabled Boolean Returns True if DMX is active or False if it is disabled, value…
Controlling Timeline from DMX
Components » TimelinePlus » Controlling Timeline+ » Controlling Timeline from DMX
DMX control is used to select and control individual timelines either through the recall of Cues in a timeline or through playmode actions of a timeline. Timelines can be triggered from DMX using a built in personality. For charts and channel explanations please…
Quick Start – DMX
Components » DMX » Quick Start – DMX
Configure the network Set up the mixes and layers Autopatch
Notch Parameters
Zookeeper » Mixes Page » Layer Controls » Notch » Notch Parameters
Notch controls are exposed as pins for control by Hippotizer 10 float and 2 string pins for the loaded Notch effect. Note: Additional Parameters are supported in the Notch Mix Each float control is 16bit internally, but may be controlled as 8 or…
Personality Editor
Components » DMX » Personality Editor
The personality editor is where DMX profiles can be created or modified Basic operations are: Viewing or editing an existing personality Creating a new Personality Duplicating or deleting existing personalities. Personality editor structure. Pin…
Appendixes
Appendixes
DMX Charts Creating DMX Personalities Effects List Generator List Key Board Shortcuts Glossary
Terminology
Components » DMX » Terminology
The DMX component uses a lot of specific terms which often overlap with lighting desks. Art-Net A network based protocol to carry DMX information, Art-Net is widely adopted by lighting controllers. Hippotizer V4 supports Art-Net versions 1, 2 and 3. Each new version…
Glossary
Appendixes » Glossary
Hippotizer uses some technical terminology. Here is a list of frequently used terms. Last Takes Precedence (LTP) As with lighting desks, Hippotizer is frequently mixing control inputs from different sources. To do this, all pin values will always take the latest…
Float Pins
Components » DMX » Personality Editor » Float Pins
Float Pins are controls that go from 0 to 1. Float Pins are represented in Hippotizer most commonly as faders. They can also be number boxes. In both cases, the underlying pin is from 0 – 1 and the User Interface is converting the value into a more…
TimelinePlus
Appendixes » DMX Charts » TimelinePlus
Timelines can be triggered from DMX using a built in personality In the timeline list in the User Interface you need to set the ID for each timeline as this will be referenced by the first DMX channel. Channel 2 triggers the action on this particular timeline.…
ArtNet Input
Components » Multicontroller » Controllers » ArtNet Input
The ArtNet input allows for easy mapping of single ArtNet based DMX channels to specific functions in Hippotizer. The DMX component is still the best way to patch a DMX lighting desk to an entire layer where Multicontroller is useful for setting a show controller…
Adding Parameters
Components » Output Manager » Notch Mix » Adding Parameters
**If more parameters are required, the number of channels can be changed by adding a text file to the Notch Block folder: Shut down the Engine and Zookeeper On the Hippotizer, navigate to Documents/Green Hippo/Notch Create a text document and name it…
Colour Blocks
Components » Video Mapper » Colour Blocks
Allows direct control of the colour of each video map tile, Colour Blocks can be used to ‘bit map’ video mapped tiles from a lighting desk. Configuring colour blocks The start address for colour blocks is set in the Viewport controls. Set this to…
Multicontroller
Components » Multicontroller
Multicontroller combines many of the ways that Hippotizer interfaces with the world around it into one component. Multicontroller supports Midi, OSC, TCP, and ArtNet as well as myriad Automation protocols. The component can also directly control select devices such…
sACN Output
Components » Pixelmapper » Settings » Pixelmapper Universes » sACN Output
Streaming Architectural Control Network (sACN) is a protocol for sending DMX data across the Architectural Control Network (ACN) family of protocols. sACN has been developed by a group of lighting industry professionals (ESTA) to improve upon other methods of sending…
Auto Patch
Components » DMX » Auto Patch
The Auto Patch utility quickly creates a default patch. Auto Patch has two sections: Protocol Choose which protocol to Auto patch to. Art-Net: The starting universe, Sub-Net and net. The combined starting address calculates the resulting universe…
Free Form Fixtures
Components » Pixelmapper » Pixel Maps » Free Form Fixtures
Free Form Fixtures allow for LED tape and other non-linear fixtures to be Pixel mapped. Freeform Fixture Properties Free Form Fixtures are set through the layout of a fixture profile. A Freeform Fixture profile has only four parameters: Element Size Sets…
Networking
Welcome To Hippotizer » Before you start » Networking
Hippotizer relies on the network to control systems, carry DMX data, synchronize playback and many other vital functions. Computer networking is a complex topic that extends far beyond the scope of this manual. Simple best practice suggestions are offered here. If in…
Layer Playback Speed
Appendixes » Creating DMX Personalities » Layer Playback Speed
The speed of a layer should be set to 25% exactly by default. This requires mapping the value of 25% to a DMX value of 64:
Viewport Controls
Components » Video Mapper » Viewport Controls
Video maps are assigned on a per viewport basis in the viewport controls window. Each Viewport can load two different video maps, or multiple viewports can use the same maps. Viewport controls Video Map Select Each viewport can load two maps to allow for…
Boolean Pins
Components » DMX » Personality Editor » Boolean Pins
Boolean Pins are on/off and toggle controls Boolean Pins (or bool pins) are represented by single buttons. Boolean DMX mappings simply set a midpoint, commonly 128: The Set Center function will create the mapping based on the set centre value.…
Adding and managing components
Zookeeper » Mixes Page » Layer Controls » Touch Engine » Adding and managing components
Preparing component files for use in Hippotizer TouchDesigner components that can be run inside Hippotizer are called tox components and are files with a *.tox extension, they are produced by TouchDesigner by selecting any container in a project and selecting “Save…
Geometry
Zookeeper » Mixes Page » Layer Controls » Geometry
Each layer has independent Geometry controls The basic Geometry controls place media onto the layer: Pos-X The ‘X’ or right to left position of the media. The position is a float pin taking a value from 0-1 while the displacement is measured as a…
Notch Mix Functions
Components » Output Manager » Notch Mix » Notch Mix Functions
Notch Block Notch effects are grouped into Blocks, this pin chooses which block is loaded. !Loading a Notch Block is extremely resource intensive and will temporarily stop all rendering. Only load blocks outside of live environments. If changing blocks live is…
Integer Pins
Components » DMX » Personality Editor » Integer Pins
Integer Pins are those that count whole numbers. Integer Pins (or Int Pins) are most commonly used to select between items in a list: Alternatively, integers can also be represented by lists of buttons such as the transport controls for the media player: In…
Scrubbing TimelinePlus
Components » TimelinePlus » TimelinePlus UI » Scrubbing TimelinePlus
TimelinePlus playback behaviour: TimelinePlus triggers values (keyframes) on it’s tracks when the play head passes over them: in normal playback this is easily seen and understood. Whether or not to trigger keyframes becomes a little more complex when commands,…
Data Network
Welcome To Hippotizer » Before you start » Networking » Data Network
The Data Network is the ‘everything else’ connection. What should be on the Data Network? DMX Control of HIppotizer over ArtNet Ma-Net CITP Remote Management TCP or other remote control protocols Internet connections Pixelmapper output Remote…
Playback Display
Zookeeper » Mixes Page » Layer Controls » The Source » Media Player » Playback Display
The Playback display indicates the current state of the media player. Each layer’s media player is an independent playback engine with it’s own set of controls: Frames or time From version 4.4, all playback controls by default work in…
Fixture Profile Properties
Components » Pixelmapper » Pixel Maps » Fixture Profile Properties
The fixture profile defines the channel layout and attributes of each fixture type used in the pixel map. A fixture profile is required for each type of light being used. Fixture profiles can be saved and shared between maps and systems. so they only need to be…
Current Show
Welcome To Hippotizer » Starting Up » HippoLauncher » Hippotizer V4 Tab » Current Show
Starts Hippotizer with the settings that it had on last shut down. Start Engine only Start the Hippotizer Engine Application only; allows rendering, receiving DMX and control over the network. Start Zookeeper Only Starts Zookeeper for remote control from…
Hippo Snapper
Components » Hippo Snapper
Hippo Snapper takes a still image of a selected layer and saves it to the media map. This is commonly used to save a logo. Image Name The name of the picture that will appear in the media map. Image Source The Mix and Layer that the image will be taken from…
Pixelmapper
Components » Pixelmapper
Pixelmapper sends video to DMX controlled lights Pixelmapper is comprised of three parts: Pixelmapper is a component, to create or edit maps the component must be started. For more information about starting and stopping components see here. Pixel Maps The…
Hippotizer API
Components » Macro Manager » Hippotizer API
The interface with Hippotizer’s Engine and Components involves some specific parameters and functions. Globals Properties Property Name Return Data Type Description Example Syntax …
Pixel Maps
Components » Pixelmapper » Pixel Maps
A Pixel Map is the representation of where lighting fixtures are located to determine how video is applied to them. Pixelmapper can have many different maps. Each map has a name and Index number and are opened from the Pixelmapper component. To Create a new pixel…
Pin Mappings
Components » Multicontroller » Pin Mappings
Each Mapping corresponds to a certain format of data. Each mapping is represented by a green dot in Multicontroller. Text Mapping Strings of plain text. Used by network based protocols to send data such as TCP and OSC. Midi Mapping The unique data format used by…
Starting Up
Welcome To Hippotizer » Starting Up
Hippotizer V4 is comprised of three applications: Hippolaunch HippoLauncher is a management application for the Engine and Zookeeper, helping to start and stop the programs as well as provide some useful features. More information on HippoLaunch can be found…
Mode and Layers
Components » Output Manager » Mode and Layers
Each Mix will offer the user the ability to set both the mode of the mix as well as the layer count. Modes: XFade: XFade is the mode that allows the full cross-fade on layer engine to be in operation. However as this incurs some amount of overhead it is possible…
Audio Tab
Zookeeper » Mixes Page » Layer Controls » The Source » Media Player » Audio Tab
The Audio tab controls advanced aspects of audio playback Each Media player is capable of playing stereo or multi-channel audio. Volume Sets the overall audio level of the clip. Gain 1 – 8 Sets the gain (relative volume) of each audio channel of an…
Autofade
Zookeeper » Mixes Page » Layer Controls » Xfade » Autofade
Autofade determines when a crossfade begins Autofade Enabled (default) With autofade enabled, a fade will start whenever a change to the source has been made. Any changes to settings outside of the source will not trigger a fade. So, changing the Geometry or…
Components
Components
Hippotizer is based around a series of plugins called components each adding functionality. Managing components is an important part of setting up the Hippotizer system. Information about the basics of components can be found here. Components in…
MPCDI Viewport Integration
Zookeeper » Viewports » MPCDI Viewport Integration
MPCDI Intergration allows the use of MPCDI files to supply settings such as warping, colour, blend to the Hippotizer Viewport MPCDI File: Allows the user to select from a list of MPCDI files in the system. To add new ones, they need to be placed into the folder…
HippoNet Advanced
Zookeeper » Customizing the Interface » Element Tray » HippoNet Advanced
HippoNet Advanced is a Diagnostic tool for the pin tree HippoNet Advanced is primarily used as a development tool for Green Hippo. Unlike other pin tree views, HippoNet Advanced does not filter what is shown; all pins are displayed. Hosts and…
Fixture Patch
Components » DMX » Fixture Patch
###. Created from V4.4. The fixture tab displays everything patched to the selected universe Each fixture has key attributes: Chn. The starting channel. Name The name of where the fixture is targeting. This can be edited in the fixture properties panel. #…
Installing Hippotizer and Zookeeper
Welcome To Hippotizer » Before you start » Installing Hippotizer and Zookeeper
All Hippotizer V4 systems come from the factory pre-installed with Hippotizer Version 4 software and Compatibility Mode (V3) software. The Hippotizer system contains a license that allows any Hippotizer Version 4 software to be installed. Only Green Hippo Hippotizer…
Mix Presets
Components » Preset Manager » Mix Presets
Mix Presets save and recall the whole mix and it’s layers Mix Presets have four main sections: Bank and Preset select Each Preset bank contains 255 preset select slots. A single Integer pin (0-65535) selects each preset sequentially, so Bank 1, Preset 1…
Querying Component Status with TCP
Advanced Topics » Querying Component Status with TCP
Each Component in Hippotizer has a string pin to report it’s status in real time. These can be found in the pin tree under each component. The status pin carries the state of the component and an info tag. The state can…
Engine
Components » Engine
The Engine Component handles the rendering of video. As the engine is frequently run without a Zookeeper interface, it is represented by icons in the system tray of Windows. Shows the Engine is running this is called the Engine Host. Indicates a Mix is…
Fixture Properties
Components » Pixelmapper » Pixel Maps » Fixture Properties
Each Fixture has a set of properties such as it’s patch, location and scaling. To view the properties of a fixture, select it and the context menu will change to show that fixture’s information. Fixture Number A user assignable number for each…
CITP
Components » CITP
CITP is network based protocol for the transfer of information from a Media Server to a lighting console or Visualizer. CITP can transfer thumbnails and media names, as well as low resolution streaming previews to select lighting consoles and Visualization…
ArtNet Output
Components » Pixelmapper » Settings » Pixelmapper Universes » ArtNet Output
Art-Net is a very common DMX over network protocol; Pixelmapper supports Art-Net Versions 1, 2 and 3 as well as discovery and Artsync. Net: Used for Art-Net 3, Net increases the number of universes that can be carried in Art-Net’s address space. For…
Transport Controls
Zookeeper » Mixes Page » Layer Controls » The Source » Media Player » Transport Controls
The Transport Controls dictate the playmode of audio and video clips in the media player Media Player Controls The media player controls determine how a layer responds to timecode as well, that behavior is noted below. In Frame Plays the first frame of the…
Host API
Components » Macro Manager » Hippotizer API » Host API
The Host contains references to local components and Engine commands. Host Properties Property Name Return Data Type Description Example Syntax Name …
Pixel Map Properties
Components » Pixelmapper » Pixel Maps » Pixel Map Properties
Each Pixel Map has configuration and settings to determine the resolution and size of the map. Click in the pixel map grid to show map properties in the context menu. Name The name of the pixel map as it appears in map select menus. This does not need to be…
4.7 Notch Mix
Appendixes » DMX Charts » Old Charts » 4.7 Notch Mix
Channel Function DMX DMX (16bit) Default DMX Range (0-255) Notes Notch Bypass 1 0 0-128 Disabled 129-255 Enabled Cache Resources…
4.8 Notch Mix
Appendixes » DMX Charts » 4.8 Notch Mix
Channel Function DMX DMX (16bit) Default DMX Range (0-255) Notes Notch Bypass 1 0 0-128 Disabled 129-255 Enabled Cache Resources…
What is Hippotizer?
Welcome To Hippotizer » What is Hippotizer?
Hippotizer is a real-time media server designed for the live events industry. Lowlands festival 2016 – Bravo Stage Hippos Supplied and Operated by: tenfeet Photos: Bart Heemskerk, De fotomeisjes Born from visual jockey software first developed 15 years ago,…
Media Tab
Zookeeper » Mixes Page » Layer Controls » The Source » Media Player » Media Tab
The media tab contains all basic controls for the media player Media Speed The playback speed can be set from 0 (Paused) to 400 (4x Speed). | Note: The default speed of 100 may not fall onto a whole number for DMX personalities. See here for details |. Pause…
Screen Warp Editor
Components » ScreenWarp Manager » Screen Warp Editor
The Screen Warp editor is where warps are created and modified. The Editor is comprise of four sections: Map Management Screen warps are saved as part of a list of warps accessible by each viewport. Warp select drop down list Selects which warp is visible in…
Layer Presets
Components » Preset Manager » Layer Presets
Layer Presets save all aspects of a media layer Presets have four main sections: Preset bank and select Each Preset bank contains 255 preset select slots. A single Integer pin (0-65535) selects each preset sequentially, so Bank 1, Preset 1 is a value of 257. …
4.8 Mix
Appendixes » DMX Charts » 4.8 Mix
Channel Function DMX DMX (16bit) Default DMX Range (0-255) Notes Mix Level 1 255 0-255 Effects 1 Select 2 0 0-255 See Effects List …
4.8 Mix Presets
Appendixes » DMX Charts » 4.8 Mix Presets
Channel Function DMX DMX (16bit) Default DMX Range (0-255) Notes Mix Level 1 255 0-255 Effects 1 Select 2 0 0-255 See Effects List …
4.7 Mix
Appendixes » DMX Charts » Old Charts » 4.7 Mix
Channel Function DMX DMX (16bit) Default DMX Range (0-255) Notes Mix Level 1 255 0-255 Effects 1 Select 2 0 0-255 See Effects List …
4.7 Mix Presets
Appendixes » DMX Charts » Old Charts » 4.7 Mix Presets
Channel Function DMX DMX (16bit) Default DMX Range (0-255) Notes Mix Level 1 255 0-255 Effects 1 Select 2 0 0-255 See Effects List …
Controllers
Components » Multicontroller » Controllers
Multicontroller is able to handle external devices controlling Hippotizer as well as trigger actions in connected equipment. In both cases, the protocol used, and specifically the format of data, determines how information is handled by Multicontroller. For example,…
4.7 SHAPE
Appendixes » DMX Charts » Old Charts » 4.7 SHAPE
Channel Function DMX DMX (16bit) Default DMX Range (0-255) Notes Enable 1 255 0-128 Disabled 129-255 Enabled Project File 2…
4.8 SHAPE
Appendixes » DMX Charts » 4.8 SHAPE
Channel Function DMX DMX (16bit) Default DMX Range (0-255) Notes Enable 1 255 0-128 Disabled 129-255 Enabled Project File 2…
4.7 Viewport
Appendixes » DMX Charts » Old Charts » 4.7 Viewport
Channel Function DMX DMX (16bit) Default DMX Range (0-255) Notes Viewport Level 1 255 0-255 Red 2 128 0-127 Subtract Red …
4.7 Shape Viewport
Appendixes » DMX Charts » Old Charts » 4.7 Shape Viewport
Channel Function DMX DMX (16bit) Default DMX Range (0-255) Notes Viewport Level 1 255 0-255 Red 2 128 0-127 Subtract Red …
4.8 Viewport
Appendixes » DMX Charts » 4.8 Viewport
Channel Function DMX DMX (16bit) Default DMX Range (0-255) Notes Viewport Level 1 255 0-255 Red 2 128 0-127 Subtract Red …
4.8 SHAPE Viewport
Appendixes » DMX Charts » 4.8 SHAPE Viewport
Channel Function DMX DMX (16bit) Default DMX Range (0-255) Notes Viewport Level 1 255 0-255 Red 2 128 0-127 Subtract Red …
4.8 TouchEngine Mix
Appendixes » DMX Charts » 4.8 TouchEngine Mix
Channel Function DMX DMX (16bit) Default DMX Range (0-255) Notes Mix Level 1 0-255 TouchEngine File 2 0 0-255 File Select TouchEngine Framerate…
4.8 Layer Lite
Appendixes » DMX Charts » 4.8 Layer Lite
4.8 Layer Lite CHANNEL FUNCTION DMX DMX (16BIT) DEFAULT DMX RANGE (0-255) NOTES Layer Level 1 0 0-255 Mixer Mode 2 128 0-9 Additive Dissolve …
4.7 Layer Lite
Appendixes » DMX Charts » Old Charts » 4.7 Layer Lite
4.7 Layer Lite CHANNEL FUNCTION DMX DMX (16BIT) DEFAULT DMX RANGE (0-255) NOTES Layer Level 1 0 0-255 Mixer Mode 2 128 0-9 Additive Dissolve …
4.8 Layer
Appendixes » DMX Charts » 4.8 Layer
CHANNEL FUNCTION DMX DMX (16BIT) DEFAULT DMX RANGE (0-255) NOTES Layer Level 1 0 0-255 Mixer Mode 2 128 0-9 Additive Dissolve …
4.8 Layer Presets
Appendixes » DMX Charts » 4.8 Layer Presets
The Layer Preset personality is the same as 4.8 Layer, with the following changes: Add Preset Select Pin Add Preset Crossfade settings Set all channels to update only CHANNEL FUNCTION DMX DMX (16BIT) DEFAULT DMX RANGE (0-255) …
4.7 Layer
Appendixes » DMX Charts » Old Charts » 4.7 Layer
CHANNEL FUNCTION DMX DMX (16BIT) DEFAULT DMX RANGE (0-255) NOTES Layer Level 1 0 0-255 Mixer Mode 2 128 0-9 Additive Dissolve …
4.7 Layer Presets
Appendixes » DMX Charts » Old Charts » 4.7 Layer Presets
The Layer Preset personality is the same as 4.7 Layer, with the following changes: Add Preset Select Pin Add Preset Crossfade settings Set all channels to update only CHANNEL FUNCTION DMX DMX (16BIT) DEFAULT DMX RANGE (0-255) …
Effects List
Appendixes » Effects List
DMX # FX Name Level Channel 1 Channel 2 Channel 3 Channel 4 Channel 5 1 Blur Level 2 Radial Blur Level Amount Whirl Quality Fade Out…
4.8.3 Release Notes
Whats New In Version 4.8.3 » 4.8.3 Release Notes
Hippotizer is continuously being developed and improved; please read these notes carefully to understand the changes and limitations with each version. Software Assurance determines what version of Hippotizer will install and run on a system. Once installed, software…