Creates tumbling debris and dust, as if from an explosion or disintegration.


  • Preview – toggles between textures and preview particles.
  • Fall duration – how long the debris continues to be created.
  • Scale fall area – size of the area the debris falls from.
  • Floor plane layer – a layer can be selected to use as the floor. Debris that hits the floor plane will collide with it.
  • Infinite floor plane – this will extend the selected floor plane layer beyond the bounds of the actual layer.
  • Gravity strength – speed at which the debris falls.
  • Color – color of the debris. Often best when matched to the live action source of the debris.


  • Active – turns the debris element on and off.
  • Life duration – how long the debris lasts for on-screen.
  • Type – choose between brick, concrete and rock.
  • Amount – how much debris do you want?
  • Minimum size – debris will be no smaller than this.
  • Maximum size – debris will be no larger than this.


  • Active – turns the dust element on and off.
  • Life duration – how long the dust should linger for.
  • Density – adjusts the density of the dust.

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